The Souljourner said:
I will agree that detect evil is not a good spell to have in a game, but I do like alignments as mechanical effects in D&D.... it fits with a kind of 4-color fantasy genre that I like.
In one of my last session I've had the pleasure of hearing a paladin, encountering a bunch of dwarves in the underdark and scanning them, pull out his sword and declare "they're evil, let's kill them". Before anyone even approached or talked to them.
Despite this, I have zero problems with alignment in the game mechanics, including detect evil. I like having the great black-and-white good and evil in my fantasy, thank you. And I like how a cleric's Holy Word can harm the evil listeners but not the true believers. I like it all.
The only problem I have is with Neutral characters, that gain immunity to virtually all the bad guy's attacks. The way to deal with that, I think, is to make buffing and so on alignment-dependant too. If the cleric's Bless only affects good characters, suddenly Neutral characters find themselves seeing some advantage to being good...
In other words, I want more alignment, not less. But I don't see 4e moving in this direction. I suspect alignment will be purely descriptive, with no mechanical effectrs, in 4e.