I'm A Banana
Potassium-Rich
shilsen said:One thing I will add is that I've found the existence of alignment actually adds more moral ambiguity to the game. When PCs find themselves being aided by clearly evil NPCs and opposing good NPCs, or find themselves having to pick sides between two opposing good (or two opposing evil) forces, it really makes them - and often the players - think about the meaning of good and evil and its applicability to human choice, belief and action.
Absolutely. Because alignment is really just a description of tendencies, it can make for some strange bedfellows. I'm a fan of odd mixes and interesting philosophies that intersect alignment at odd angles.
Alnag said:I like your way point of view. I also believe, that alignment is kind of "ready to use" mindset description.
It is a little bit as if I would say, I am phlegmatic, pessimistic materialist. These are also alignments, aren't they. (Choose one out of four temperament alignments -phlegmatic, sanguine, melancholic, choleric), (Choose one out of three world prognostic attitude alignments - optimist, pessimist, realist), (Choose yourself one philosophical alignment out of many).
Isn't it pretty much the same? And is it so bad to pigeon-hole people this (or any other) way?
Yep. The Meyers-Briggs personality test works in kind of the same way. People's brains are much more than the sum of their parts, and even D&D characters often have complex and elaborate motives. Alignment is a way to simplify this irreducible complexity for use in the game. It's immensely useful in D&D's heroic pattern because it really helps you feel Good and Evil as tangible (if not necessarily always incompatible) forces.