WhatGravitas
Explorer
Not true. In our campaigns, we ditched alignments, because we always forget about it - then, once in a lifetime, a monster tries to pull a "smite good". Then the player looks at his sheet: Lawful Neutral. Then we think about it: He was probably good, we we haven't cared that much, because the character was on the line between good and neutral: Often involved, but not committed - so we had to go through the behaviour in his past... and decided he's good. Costed one or two minutes.Geoff Watson said:Most of the time, IME, "I don't want to use alignment" means "I want to play an utter bastard without being called 'evil'".
Geoff.
Now, we use "slay foe" - if you've got a personal conflict (i.e. you know and hate the person, or see their point of view as anathema), it works. Easier for both sides: It doesn't work in mook-battles, unless they're known henchmen of a long-time foe.
Short story: We use alignment as a story tool (various planes and so on, motivations of demons and devils), but kicked it out of our mechanics.