Thunderfoot said:
I think somewhere the rules lawyer of old became the normal player and this is why old school gamers tend to think of generalities in alignments while younger or newer players want defined terms, for that matter older gamers tend to think of generalities in regards to all rules, because with the exception of very specific circumstances, the DM could come up with practically any ruling based on who the DM was, what the situation was and what the die roll was. I'm not saying that its better, just an observation.
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is it the 'way we were raised' senario playing out here or am I barking up the wrong tree?
If I understood your point correctly, I think you're barking up the wrong tree. I started playing in 1979 with Holmes Basic and have seen these same arguments over alignment for all 28 years I've been involved with the hobby. It's not that I
need everything to be defined, but if a rule
is included in the game I'd like it to be written so that it's generally understood and consistently applied by the majority of players in the same way. Alignment (for any edition of D&D) doesn't fulfill that criteria. Initiative (in OAD&D) had the same problems. The difference between initiative and alignment is that a DM can usually explain to me in less than 5 minutes how he interprets the initiative rules for OAD&D in such a way that I have a pretty firm grasp on what to expect from the game. I have not found the same thing to be true for a DM's particular interpretation of the alignment rules.
I currently play D&D 3e and D20 Modern occasionally. I run a B/X D&D game and a Warhammer FRPG game. Warhammer doesn't use alignments and I don't use alignments in my B/X games simply because I got tired of having discussions like these (and the modifications necessary to get rid of them were minimal). The 3e game I currently play in uses alignments, so I put up with them (I play characters of Neutral/Neutral alignment for the most part in order to avoid alignment discussions with the DM). If I were to run a 3e game again I probably wouldn't try to excise alignment, simply because it touches on so many other aspects of the rules and it is too big a hassle to try to compensate for tossing alignment by modifying spellcasting, smiting, magic items, etc. This is actually one of the many reasons I probably
won't ever run a D&D 3e game again.
But it has nothing to do with needing the rules to provide me with concrete answers in order to feel comfortable with them. Exactly the opposite in fact. I would greatly prefer that the rules simply not touch upon the subject at all.
Dannyalcatraz said:
Alignment was a descriptor, not a straitjacket.
The problem with alignment is that it is a descriptor
with rules consequences and the rules give two people (the DM and the player of the character in question) the ability to assign that descriptor while providing very few means to resolve the situation if there is a disagreement between those two parties. Again, this is true of all editions of D&D, not just the current one.