Kamikaze Midget said:
Arguing that Good people cannot kill Good people is like arguing that a Lawful person will never break a law. Good people recognize the value of life, just as Lawful people recognize the value of social order, but neither rules out conflict: lawful people can have problems with social order, and Good people can have problems with other Good people who both value each other's lives.
The example that leaps to my mind is General Leo. A noble soldier of his Emperor, he goes out and wages war to gain power for his nation and his ruler, to secure the Empire's place, and to serve as a continual bastion for learning, security, and hope in a dismal world far fallen from grace. He comes into opposition with a Prince, a defender of his people and a warrior of his home nation, who values his little dessert kingdom and who won't give it up to anyone without a fight.
Both are Good characters, D&D-wise. Both generally avoid killing others. But when the Empire's troops march down on the Prince's kingdom, the Prince goes to war. And when the Prince goes to war, General Leo's troops meet him there. Both kill in the name of Good, and neither's Good is diminished by their acts. They wish things could be different -- General Leo wishes the Prince would just surrender and do what is best for his people. The Prince wishes General Leo would just go away and let him govern in peace. But the reality of the situation demands that both shed each other's blood for the other's interpretation of what the ultimate Good is: Imperial expansionistic Good, or local feudal Good.
I don't really understand this example. How does General Leo's aggressive war, which involves ethe taking of much innocent life, fit within the SRD definition of Good?
Maybe you're conceding that what Leo does is an Evil act, because he is driven by other considerations (eg his devotion to the Empire). But in that case, if Leo is a paladin he has just lost his paladinhood. So I still don't really grasp the example.
As you probably know, in international relations there is a reasonably popular theory of "democratic peace" - that democracies don't wage wars of aggression, and so won't come into conflict with one another. Now this theory is contentious, of course - for example, NATO waged war against Serbia when Serbia was (arguably) a democracy. Nevertheless, the theory has a certain plausiblity, and one is tempted to say that a state that wages aggressive war isn't really a democracy at all, because it is attempting to exercise power over a non-consenting population.
I'm not saying that D&D Good is strictly equivalent to democracy (although Gygax hints at this in the 1st Ed rules, when he says that Good is committed to life and happiness, thus echoing the Declaration of Independence). But I don't really understand how two parties, each of whom treasures innocent life, can come into conflict with one another.
To come at it another way: what makes Orcs evil, and thus legitimate targets of PC violence?
*Is it that they wage aggressive war? But so does Leo.
*Is it because they don't love their children? But other posters are saying that alignment is not absolute, and that Evil characters can still have friends. And anyway, even if Orcs don't love their children, how does that justify killing and robbing them (this certainly doesn't seem like it will help their children).
*Is it because they worship Evil gods? But this just postpones the question of what are the criteria for being Evil, and so doesn't really resolve the matter.
So however I come at it, I can't really work it out.
Kamikaze Midget said:
Look at alignment as descriptive: it doesn't tell you what you are absolutely any more than your horoscope does.
<snip>
The astrologers don't need more than 12 symbols loosely interpreted to describe the entirety of all of humanity, personality-wise.
Again, I don't really get the example. I hope I'm not breaking the Code of Conduct by characterising astrology as nonsense. The reason, therefore, that it can't muster a set of complete and accurate descriptions is that it is false. And part of how we know it to be false is that the facts of human personality far outstrip the astrological labels.
Alignment, on the other hand, is meant to be true (in the gameworld). But if the moral facts outstrip the labels, then it will have been falsified (as astrology is). Thus the need (as I see it) to limit the moral facts which emerge in the gameworld, by steering clear of certain sorts of plot.
Kamikaze Midget said:
Presumably, intelligent commoner raise hundreds of beasts penned in and held captive in an elaborate world of domestication, weaning them only for their meat, without becoming somehow Lawful Evil.
There are two issues here. First, the domestic beasts presumably aren't intelligent, and thus aren't Good, and thus the commoners aren't keeping Good beings oppressed (presumably an Evil act).
Second, I just came back from lunch at a place with Meat is Murder posters on the wall. Whether or not vegetarianism is a moral duty is yet a further moral question which the alignment system doesn't really handle (1st ed OA dealt with it as an element of clerical codes of conduct, without going so far as to make it part of alignment per se).
Kamikaze Midget said:
Good and Evil are more than what you kill. It's how you approach the entire world.
Does this mean that alignment is intention and not action? Other posters on this thread have denied that claim. Further disagreement and complexity. Especially as nearly everyone, most of the time, and when acting with forethought, does what they think is best - it's just that sometimes they are wrong about it, and do a wicked thing rather than a good thing.
Or do you mean that killing is not the only relevant action? Agreed, but surely it is one of the most significant - after all, it's not coincidence that nearly everyone regards murder as one of the most serious crimes that can be committed.