At the beginning of the game, get the players to write their alignments on their character sheets.
When alignment-depended spells or abilities get used against them, or they need certain alignments to enter prestige classes, look at their character sheets to see what they've written there.
Between sessions (or adventures, depending on your style of play), they may change their alignment, assuming it doesn't break any of the restrictions they have for classes and the like. (Classes generally have rules for what happens when this happens, anyway).
Ta Da! The D&D alignment system!
Please note that this alignment system makes no reference to actual character behaviour. Instead, it actually represents the forces of the multiverse that the character has chosen to align themselves with.
It thus is a useful game mechanic without actually interfering with the play of the character to any great extent.
There are times when I think the D&D designers approach alignment in this way... and I'm not entirely sure that it's a bad way to go.
Cheers!
When alignment-depended spells or abilities get used against them, or they need certain alignments to enter prestige classes, look at their character sheets to see what they've written there.
Between sessions (or adventures, depending on your style of play), they may change their alignment, assuming it doesn't break any of the restrictions they have for classes and the like. (Classes generally have rules for what happens when this happens, anyway).
Ta Da! The D&D alignment system!
Please note that this alignment system makes no reference to actual character behaviour. Instead, it actually represents the forces of the multiverse that the character has chosen to align themselves with.
It thus is a useful game mechanic without actually interfering with the play of the character to any great extent.
There are times when I think the D&D designers approach alignment in this way... and I'm not entirely sure that it's a bad way to go.
Cheers!