OT rant - I'm a bit irked that WoTC keeps on adding more and more species to the huge list of choices, yet they won't grandfather half elves or half orcs (in their original "form")
Kids can be really open to that sort of thing. (As can new players). It should be encouraged!Cause in the other thread about his playtest he says she is new, like never even heard of D&D before seeing it on stranger things... so she went and did what took me 2 or 3 character creations before I could... made it her own and went without using examples... so I was wondering is all.
Thanks, I appreciate your encouraging words ,but I get the feeling that petitioning WOTC for half elves and orcs is like petitioning NASA for PlutoWe honestly don't know that they won't. As much as I personally don't care, I suspect that this choice won't go down well in playtest feedback and they'll throw them back in. If ANYTHING is truly a "test" to use the playtest to gage player reaction, THIS one is probably it. And the most likely that they already have a plan to walk-back on.
The "half everything else" sidebar should probably be kept. But Half-Elf and Half-Orc should probably stay in the PHB. And probably will.
Poor Pluto - though I defend that choice by pointing out that Pluto IS still a planet - it's just a Dwarf Planet, and has a whole lot of company in that category. In a lot of ways, the solar system is just more interesting for the variety. It's not so much that we've got 8 planets instead of 9 now, it's that we have 8 "planets" and 5+ "dwarf planets".Thanks, I appreciate your encouraging words ,but I get the feeling that petitioning WOTC for half elves and orcs is like petitioning NASA for Pluto
I think so- a half-ardling with human features would work with RAW.Is it "legal" for an ardling character to have a human head and play it somewhat like an awsimar?
Yeah, the flight should improve across tiers. True flight at say level 9 or 13.I think so- a half-ardling with human features would work with RAW.
IMO the mechanical features currently on ardling would be a good start for aasimar anyway.
If I could suggest a change, I might like to see a staged upgrade to the flight mechanic- eg at low tier you can glide if you fall or jump from a height, at mid teir you have the singe-turn flight currently described in the playtest, and at high tier you can just fly.
I think ardlings as written are fine? Its not like one MUST pick those base animal types?Ok, next topic, what can we do to the people who want an anthropomorphic animal race without filling the book with a billion varieties or leaning too hard into a real world myth or belief?"