Yeah, what Statues-Making-Out said! How would you build a front-rank Staff Wizard?
First off, be Human. The +1 to FRW and extra Feat are both vital, and you'll like having Thunderwave plus two other options. You'll want to qualify for Hide armor around 4th level.
Specifically in my case, through Heroic:
Str: 13
Con: 13 (+1 at 4th level)
Dex: 13
Int: 18 (16 +2 racial) (+1 at 4th level, +1 at 8th level)
Wis: 13 (+1 at 8th level)
Cha: 9
1/ Feats: Toughness, Leather Armor
- At-Will: Magic Missile, Thunderwave, Illusory Ambush (ArcP)
- Encounter: Staffstrike Corrosion (ArcP)
- Daily: Flaming Sphere
2/ Feat: Action Surge or Hide Armor
- Utility:
Shield
3/ Encounter: Color Spray
4/ Feat: (whichever you didn't take at 2)
5/ Daily: Bigby's Icy Claw (
meh)
6/ Feat: Melee Training (PHB2)
- Utility:
Wizard's Escape (ArcP)
7/ Encounter: Concussive Echo (ArcP)
8/ Feat: Barbarian Rage (train Perception) (PHB2)
9/ Daily: Mord's Sword
10/ Feat: Longsword Proficiency
- Utility: Mass Resist (ArcP)
By 6th level, you've got THREE ways per encounter to say "
no" to an attack: Defensive Staff (at +2 Con, it's useful to me almost every combat), Shield (+4, but only Reflex and AC -- but you're on the front lines, so lots of stuff will be attacking AC), and finally Wizard's Escape, which is the first Wizard spell to allow you to cancel an attacker's crit.
With your Int bonus, Hide armor, and the +1 from your staff, you may have the highest AC in the party. You will certainly be hard for enemies to hit, particularly if there's a Defender around to discourage them from focusing fire on you.
The Barbarian multi-classing is partly for teh funny, but mostly because +2 damage for the whole encounter is great when you are making lots of attacks.
The Defensive Staff (AdV) is very worthwhile for this character.
- - -
I'd recommend a mix of up-close and ranged attacks, so you can punish foes for clumping up around you, or for hanging back and staying spread out.
When he hits Paragon, he's going to retrain Magic Missile -> Scorching Burst, and take Arcane Admixture (Thunder) so his Scorching Burst is a Fire and Thunder attack. Then he's going to take Rolling Thunder and Enlarge Spell. Burst 3 at-will? Yes please.
- - -
What's up with his lame "13 everywhere" stat distribution? Well, originally he'd utterly neglected Dexterity and only mildly neglected Charisma, but then Arcane Power came out and apparently you need a 13 Dex for Improved Staff of Defense (which he wants), AND you need 15 Dex for Wizard Implement Mastery (which he really wants). So yeah. I went back and re-munched him specifically for his Epic tier feat selection.
On the upside, it means he might take Shield Specialization instead of Hide Specialization, which buys him another +1 Reflex instead of a +1 bonus to a bunch of skills he holds in low regard. Also, he'll qualify for Arcane Reach at Epic, which his allies may appreciate... he's not been shy about including them in his area effects, because hey, Fighters are tough.
My dude frequently makes it through a combat without ever seeing Bloodied, and he's been the last man standing in a very tough fight or two.
Cheers, -- N