Digital Archon
First Post
Kamikaze Midget said:Anyone can change any system to be anything they want it to be. This "no-duh" moment brought to you courtesey of Captain Obvious!![]()
Quick! Do Nobilis with GURPS!


Kamikaze Midget said:Anyone can change any system to be anything they want it to be. This "no-duh" moment brought to you courtesey of Captain Obvious!![]()
Morgenstern said:Funny - I was thinking people throw "All d20" around way, way too causally.
'Cause I know he's not talking about Spycraft.
Kamikaze Midget said:Anyone can change any system to be anything they want it to be. This "no-duh" moment brought to you courtesey of Captain Obvious!![]()
It could be done, but why ruin GURPS?Digital Archon said:Quick! Do Nobilis with GURPS!![]()
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Crothian said:I think this is where we are having problems. You think first level characters are peseants and high level ones are super heroes. I don't see it that way. But ya, if you are assuming the characters are going from peasants to super heroes over the course of 20 levels, that is really going to effect the way the game runs. But I see it just as compitancy and ability. The same as in other games I run. like for instance White Wolf.
Breakdaddy said:D20 is not my favorite system, but I can tell you that my level 8-9 group of 8 players would disagree strongly with the OP. We have had some pretty epic battles and sometimes they end up moving more than actually fighting, trying to gain terrain advantage and tactical superiority. I suspect your experience possibly comes from your group's unwillingness to experiment with some of the more arcane combat maneovres, such as those posted by MerricB.
I doubt the popularity of any console or computer game proves that characters maintaining the same relative power level throughout the game is a strength. Console games don't require one person to read and be knowledgable about 400+ pages of rules and have 2 or more people over to play, making them far more accessible. WoW is one of the most popular computer MMORPGs and relative character strength does vary quite a bit by level. I think the people that enjoy the tactical part of D&D combat are likely to enjoy the variety caused by having different relative power levels at different class levels, and those who want to focus on the storyline will probably enjoy combat at every level being basically the same.MoogleEmpMog said:Obviously, D&D has proven more popular than HERO or SilCore. On the flip side, it's proven less popular than Final Fantasy or Dragon Quest, so I'm not sure the "game changes considerably as you advance in levels" aspect is a strength.![]()
The same can be said of the vast majority of console and PC RPGs, except the linear ones that don't let you go back to places you visited earlier. Go to the first town in Dragon Quest VIII, after hitting level 8+, and see how dangerous the slimes and candy cats seem. In a flexible game like D&D, the DM can put in different monsters or give them character levels so that the players don't have to deal with the same old pointless low level encounters.MoogleEmpMog said:Well, if going from not being able to survive a fight with a bobcat to being able to wipe out an entire army single-handedly doesn't count as peasants-to-superheroes, then we're in agreement.
MoogleEmpMog said:Well, if going from not being able to survive a fight with a bobcat to being able to wipe out an entire army single-handedly doesn't count as peasants-to-superheroes, then we're in agreement.![]()
WayneLigon said:It's the system in Call of Cthulhu, and it doesn't nessesarily work like that until you get two people with high levels in both attack and defense facing each other. In the Basic Roleplaying System, you make your attack roll. If you roll under your skill, you hit. The opponent then gets a defense roll, either a block or a dodge. He rolls the approporiate skill. If he succeeds, your hit becomes a miss.
Rykion said:I doubt the popularity of any console or computer game proves that characters maintaining the same relative power level throughout the game is a strength. Console games don't require one person to read and be knowledgable about 400+ pages of rules and have 2 or more people over to play, making them far more accessible. WoW is one of the most popular computer MMORPGs and relative character strength does vary quite a bit by level.
Rykion said:I think the people that enjoy the tactical part of D&D combat are likely to enjoy the variety caused by having different relative power levels at different class levels, and those who want to focus on the storyline will probably enjoy combat at every level being basically the same.
Rykion said:The same can be said of the vast majority of console and PC RPGs, except the linear ones that don't let you go back to places you visited earlier. Go to the first town in Dragon Quest VIII, after hitting level 8+, and see how dangerous the slimes and candy cats seem. In a flexible game like D&D, the DM can put in different monsters or give them character levels so that the players don't have to deal with the same old pointless low level encounters.