All Hail the Mind Flayer!


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I'm planning to use at least one mind flayer in my current campaign. In my campaign world mind flayers are extraterrestrials, who once controlled a mighty empire that spanned galaxies, but now have been scattered across the universe, controlling territories that while may be impressive are not even a fraction of the territory they once controlled. Several worlds have groups of mind flayers that have been cut off from the mind flayer community at large.

A couple hundred years ago a mind flayer scout from the nearby empire discovered the world my campaign exists on and while making a survey and establishing contact with the local mind flayer enclaves discovered the ruins of an advanced civilization. He made plans to get back to it at a later date (a couple hundred years might seem like a long time to "lesser races" but to a mind flayer it's a relatively short one), which will occur in a future date in my campaign. He will explore several of the major ruins, searching for any technology that might be useful and after taking anything that he might want, destroying the site with explosive devices so that the secrets will remain his alone.

The mind flayers of the interstellar empire and/or they're colonies on my campaign world may be involved in the campaign in other ways, but I haven't decided how yet. It's possible that my PCs may in fact go to them, perhaps using a vessel the ancient civilization created. The same empire might also exist in the Greyhawk campaign I'm planning, connecting the two campaigns.
 
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One Forgotten Realms campaign spent some time in Skullport. I had a couple Mind Flayers walk past in one of the darker upper levels and the players freaked out.

This monster has quite the reputation.
 

Before I expound on the nature of the brain-eaters I need to dispel a few of the myths surrounding these secretive creatures:

They are not from the future. This is one of the greatest gifts of their god of Secrets. It is highly suggestive to many lesser intelligences that they are actually from the future given how super-intelligent they are; this super-intelligence allowing them to foresee and plan for events much farther in the future (intelligences on par with the K'lugh communal brains see explaining this misperception to lesser intelligences as too much effort given the effectiveness of the K'lugh and lack of intelligence in these species).

Speaking of their god of Secrets, the deity known in human tongues on this plane as "Maanzecorian" is not actually dead. I mean how stupid are you guys? He was "killed" by a DEMON, creatures notorious for being liars and braggarts , AND HE IS A GOD OF SECRETS! Do you not think a god of secrets is above faking his own death? C'mon!

Additionally, the idea that they seek to "extinguish" the sun is just stupid. I mean, these are super intelligent entities with many times the intellectual processing power of entire human universities; what is more likely: they are stupid enough to want to suicidally extinguish the source of energy in their systems -or- they are smart enough to make some beings believe this is their goal to suit their inscrutable higher purposes?

So now let me explain the truth about the K'lugh. They are brain feeding parasitic organisms with psionic powers. They are also largely aquatic in their, err, unbonded/native forms. So much is already known by your sages.

What is not known, or at least is only implied by the body of current knowledge is the colonial and social nature of these beasts even from the earliest stages. Rarely will a humanoid sized host be encountered with only a single larval infestation of K'lugh. The tadpole like larvae of the breeding pools infest hosts usually in colonies of two or three. There, inside the brain case of the host they gradually begin devouring the old brain matter and replacing the neural pathways with their own tissue, seeking for a time to emulate the host's own natural neural patterns and preserving the health of the host while they continue to mature.

Eventually, the initial infestation achieves maturation and begins to reproduce inside the head of the host either through hermaphroditic sexual reproduction (if more than one is present in the brain) or asexual reproduction, similar to slugs. When more than one mature individuals is present in the brain they will likely have merged in areas where they have "grown together" by replacement of the host's tissue. Eventually the K'lugh colony collectively take over nearly the entirety of the host's brain tissue and begin to assert their own agenda as they gain a mature personality distinct from that of the host they replace. While the creature will still consume a similar diet to sustain the host body (using the host's digestive and metabolic systems), they will at this point have grown beyond the ability to be satiated by devouring the brains of their (typically apex carnivore) hosts' prey organisms and likely have nearly exhausted the brain of the host. Therefore they will at this point begin the hunting of prey exclusively for brain matter to supplement the brain matter associated with typical fare of the host body.

The process for the host begins as subtle oddities in the field of vision or other sensory perceptions as the infestation (somewhat) imperfectly models the functions of the neural matter it consumes. You can see how they came to worship a god of Secrets when they are basically built to disguise their presence inside a host this way for so much of their early lifespan. As the infestation becomes larger and constitutes more of the mind of the host/parasite entity, internal struggles of will become constant and new personality traits emerge. Some cases experience a sort of multiple personality conflict as the different organisms merge within their head and struggle among themselves for power, while one (the host) slowly recedes.

Early, in the prehistory of the K'lugh, on their native planet in the aquatically influenced quadrant of the material plane they were a parasite of the large predatory animals which dominated that planet. While slowing the evolution of other highly intelligent animals (through preferential hunting of large brained animals) they were becoming better adapted to infestation of brain matter and existence as a colonial brain organism. They developed the communal brain style colonies before achieving true intelligence, as they had no native intelligent life on their planet. These primitive communal brain entities likely were highly cunning, but lacked the focus and organization of an intelligent brain considering that they were haphazardly cobbled together from half-eaten meals and the sacrifices of their feral sub-intelligent but loyal servant offspring. This resulted several large colonies run by one of these primitive (insane, feral) communal brains dominating the planet and fighting like ant colonies over the resources.

This cunning was what the ancient Red Dragon spacefarer which discovered their planet did not expect. The colony dominating the area surrounding the lair of the dragon did not reveal itself to this powerful and strange new potential host. The K'lugh communal brain's cunning and natural instinct to preserve appearances and hide until it was ready to strike allowed it to successfully infest the Ancient Red Dragon with a small number of larvae. A normal human brain case may sustain up to seven (very uncomfortable) adult K'lugh individuals, although this would be unusual and need above average brain matter diet supplementation, and typically humanoid craniums host four or five individuals. One may tell the number of adult individuals present in a host by counting the number of feeding appendages dangling above where the host's lower jaw used to be. An Ancient Red Dragon has an exceedingly large brain case, and thus the process of reproduction and full replacement of the brain matter in this individual was a long one, and resulted in (what used to be) dozens of individual K'lugh merging into the entity by the time of the infestation's full maturation.

Because the Ancient Dragon was originally such an intelligent beast it was difficult to infest it with multiple larvae, and there may have been only a single individual able to infiltrate. This small infestation would have needed a long period of time to successfully mature and begin reproduction within the cranium of the dragon. The process also was lengthened by the size of the dragon's brain capacity and intricacy. Luckily for the K'lugh, the Red Dragon did have a distinct advantage: it needed to eat a lot and thus there was plenty of brain matter to go around for the growing colony. It was largely due to the length of this process that the resulting entity retained the ability to generate true self aware consciousness.

This first of the true K'lugh is remembered as being named something like "G'luulaug" in the minds of the K'lugh, although this name is never pronounced per se, it is a sound memory associated with the entity. Retaining knowledge of the outside universe and a cunning aggression partially natural and partially inherited from their Red Dragon host, the K'lugh's mission crystallized: infest the universe. After all, what is better than a universe full of thinking creatures? A universe full of K'lugh models of the minds of living creatures! (At least according to the K'lugh).

The first step in accomplishing this goal was to take over his parental colony. Well, maybe not so much take over, as perform some intensive brain/psychic surgery to mold the existing communal brain at the center of the colony into a proper intelligence that would assist him in his task as well as eventually act as the throne of his mind for when he must eventually shuffle off of his host body's coil. However, being a Dragon, this was not something that occurred immediately. Having a good knowledge of the external universe thanks to the memories of the Ancient Dragon, and additionally, the insight coming from taking over the brain and experiences of such a creature allowed the Great Dragon Epidemic to occur, sending waves of fear through the societies of Dragons which dominated the known Prime Material Plane at the time. The fear of this epidemic is still reverberating in Dragons to this day, contributing to their solitary and sometimes paranoid nature.

Partially due to the divided attention of G'luulaug and the cunning of the other communal brain entities/colonies on the homeworld of the K'lugh, the colony of G'luulaug was not able to dominate the entirety of the K'lugh species. These early elder brains learned much from capturing wandering and unlucky drones serving the intelligent colony and, through will and cunning, were able to adapt themselves to intelligence as well. Thus the G'luulaug colony is not the exclusive K'lugh ancestor to all current mind flayers. However, after the attainment of intelligence the ability to merge as entities provided a strong mechanism to prevent further conflict among the communal brain entities.

The Dragons hunted across the Crystal Spheres by G'luulaug, however, proved far from ideal prey. While perhaps hundreds of Dragons were successfully infested, the super intelligent Dragons were not without their own defenses. Soon methods of extraction of the K'lugh parasites perpetuated through Dragon societies, as well as paranoia about the plague and effective screening mechanisms for the larval parasites. However, Dragons were only the next step in the evolution of the K'lugh. Soon after the ascension of G'luulaug to his throne/ merger with his sculpted parental communal brain, the humanoid species of the Earthen influenced corner of the Prime Material Plane were discovered and recognized as ideal substrates for raising the component minds of the new intelligent super-mind communal brains. The simple minds of the humanoids would not pose the same challenge that the Ancient Dragons did and once fully mature individual K'lugh can be grown in the humanoid hosts their combination into new super-intelligent communal brains (on par or superior to the Ancient Dragons' intelligence) would not be difficult to achieve.

This did not allow the K'lugh to continue their spread from world to world using the natural transportive abilities of the Dragons. Again, "luckily" for the K'lugh (almost as if by plan...), one of the first puzzles solved by these new unfathomable intelligences was the generation of a Spelljamming like motive force from the psychic power extrusions of mature communal brains.

It was during this time that the various slave races to the K'lugh were spread through the Prime and began to intermingle. After achieving interstellar travel and locating the host populations of humanoids (first "lower" humanoids such as Goblinoids and Orcs, moving on to Humans and Elves as the empire expanded) the nature of K'lugh society again became one centered on the communal brain entities at the core of what can be considered "hives" of K'lugh. The standard humanoid/parasite entities typically depicted as squid headed humanoid are mostly drone entities created at the direction of the communal brains. They are restricted in their free will and manipulated in the birthing pools surrounding the communal brains in their youth. After insertion into the host the resulting individuals are predisposed to loyalty to their colony and parental communal brain.

This is not to say they are simplistic or robotic servants. They attain something of a will and an independent mind, which serves also to improve their capacity as servants for the communal brains. They operate as the eyes and ears and hands of the communal brains; bringing in nourishing brain matter to their parents' breeding pool/throne and caring for the communal brains by assisting in the infestation of new hosts and occasionally performing brain/psychic surgery on their parents in order to integrate new mature K'lugh brains into the communal brain and to make efficiency improving modifications to the structure of the massive communal brains. The most independent and free-willed minds of the K'lugh are these communal brain entities, with the majority of humanoid/parasite bonded entities being little more than highly complex and efficient servants of the communal brains, only providing a facsimile of personality without complete free will.

Additionally, the K'lugh elder brains are constantly experimenting with new materials and combinations of creatures and substances in their quest to infest the universe and attain all knowledge. The K'lugh drones (individual "mind flayers" as opposed to the communal brains) of the late empire were a mish-mosh of genetic material stolen from two dozen species and welded together meticulously by the manipulations of the communal brains in order to experiment and hopefully form new more intelligent types of K'lugh drones which will eventually have their brains grafted into their communal entity parents. The structure of a typical communal brain also commonly includes non-organic components which assist and support the functions of the organic parts.

While it is commonly believed that the K'lugh wish to "extinguish" the sun of their systems, this is in fact a misperception on the part of slave humanoids who witnessed systems in which the K'lugh have installed a full sphere surrounding the central star which efficiently captures and uses all of the energy of the star. Penumbra was actually an early experiment in astro-engineering and since it's construction more complicated techniques had been discovered allowing more complete energy capture, but its antiquity secured it's importance in administering the empire.

The events surrounding the fall of the Empire and the Annulus object are beyond the scope of this essay, though I could mention here that the power ascribed to the Annulus when used by a mere humanoid mind is but a shadow of the true potential of the object when integrated in a series-communal-brain entity.
 

In 1st ed, I could hardly run them due to the messy psionic rules :/

2nd ed, ah, mind flayer, the horror, the mind blast...the feeding! Muhaha!

And then came...Spelljammer! Ships loaded with the buggers! For a DM it was like beer AND chocolate combined! The evil ecstasy of a ship FULL of 'em! :devil:

Oh and "The Illithiad" is one of the best D&D books ever made, IMHO :)

You can tell how much I love 'em as did this in their honour...

ilithid_captain_800.jpg

hehe
 

I am sad that the Flayer is not OGL.

Which is why I was surprised Paradigm Concepts's OGL variant didnt sell better; at least it seems rarely mentioned in conversations such as these that I've noticed.

[ame=http://www.amazon.com/Unveiled-Masters-Essential-Mindflayers-Legend/dp/1931374155]Amazon.com: Unveiled Masters: Essential Guide to Mindflayers (Races of Legend) (9781931374156):…[/ame]
 

Jhaelen: Wow, very cool!
Shades of Green: Cool image! :)
the_orc_within: Awesome!

*bows* cheers guys! :)
was pleased how that turned out. Made the head in Zbrush ;)

Jefgorbach,
wow I never knew of that book, thank you!! EBAY A GO GO! :p
A DM never has enough monster books! Muhaha!

honestly wish they'd re-print The Illithiad but with 4th ed updates
 

Silverblade The Ench;5236874honestly wish they'd re-print [I said:
The Illithiad[/I] but with 4th ed updates
Yep. I love the Illithiad, but the 3e update 'Lords of Madness' was also pretty good. I'm actually quite confident we'll something similar for 4e eventually. Probably with a stronger focus on the Far Realms.
 

Haakon1,
You don't mind if I use this a handout for my players, right? Perfecto!

No worries, be my guest! :)

this is the big version, better for print
http://www.silverblades-suitcase.com/sj/various/ilithid_captain.jpg

this is a cartoon version of the captian in a Series Helm
http://www.silverblades-suitcase.com/characters/captains_helm.jpg

and this is a "turntable" animation I did of a mind flayer in a series helm :)
quicktime format
http://www.silverblades-suitcase.com/characters/helm animation.mov
 


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