Wiseblood
Adventurer
Would the inverse be true? If you dislike paladins AND/OR like anti-paladins would you be a good, good person?If you like Paladins, you're just a bad, bad person.
Would the inverse be true? If you dislike paladins AND/OR like anti-paladins would you be a good, good person?If you like Paladins, you're just a bad, bad person.
Buliding characters is a fun part of the game and yes, in a certain way I am a power gamer. The question is however qhich comes first: raw numbers or a character concept. Qs long as your optimization serves the concept and not vice versa, it is ok.
It doesn't matter which comes first...
I can do numbers first and then make a character concept to fit it and roleplay it perfectly (well in my case probably not so perfectly...) though I may end up concluding such a character isn't a good fit for my current game OR I can do a concept first and then find numbers to fit it and then discard said character if I deem that it will not be a good fit for my current game.
Hmmh. Maybe you misunderstood me. Or maybe I didn't explain it well because I was in a hurry. I just believe as long as you don't try to put square pegs onto a round hole you are doing it right. If you are ready to dismiss a character because concept or numbers don't fit into a game you would be a valued player at my table. Both parts are important. I do however think that you don't have to take every +0.5 to damage even if it means that you miss out on expanding your character concept.
About how much damage is acceptable to give up for expanding on character concept?
I do not agree.
You can make rules that let no space for power gamer.
In fact 5ed is very good at that.
A Dm can shut down most pc optimization with a few changes to rules.
No SS and GWM. No MC for paladin. Eldritch blast multi beam based on warlock level.
In first edition optimization was not really possible.
No feat, no ASI, no sub classes choices.
Optimization and power gaming is derived from card game and war game, and pvp computer game.
It is not really at heart of DnD.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.