Rokes
First Post
Has anyone ever house ruled all skills as being "class" skills (i.e. no cross-class skills)? What are the long term ramifications of such a house rule?
The biggest "abuse" I can see is that fighters and the like will have easy access to UMD. Is this such a problem, given the weakness of fighters at high levels?
Beyond that, it means that it'll be easier to get into some PrCs, and maybe create a slightly stronger combination of base class / PrC.
What I'm hoping to do is open it up for my players to further customize their character. If they want to play a diplomatic fighter, so be it. (role-playing vs. rolling diplomacy debate aside) If they want to play a Monk who studies the planes or history, so what?
The biggest "abuse" I can see is that fighters and the like will have easy access to UMD. Is this such a problem, given the weakness of fighters at high levels?
Beyond that, it means that it'll be easier to get into some PrCs, and maybe create a slightly stronger combination of base class / PrC.
What I'm hoping to do is open it up for my players to further customize their character. If they want to play a diplomatic fighter, so be it. (role-playing vs. rolling diplomacy debate aside) If they want to play a Monk who studies the planes or history, so what?