Voadam
Legend
Rokes said:Has anyone ever house ruled all skills as being "class" skills (i.e. no cross-class skills)? What are the long term ramifications of such a house rule?
The biggest "abuse" I can see is that fighters and the like will have easy access to UMD. Is this such a problem, given the weakness of fighters at high levels?
Beyond that, it means that it'll be easier to get into some PrCs, and maybe create a slightly stronger combination of base class / PrC.
What I'm hoping to do is open it up for my players to further customize their character. If they want to play a diplomatic fighter, so be it. (role-playing vs. rolling diplomacy debate aside) If they want to play a Monk who studies the planes or history, so what?
I've done it in my Wildwood PBP game here.
Ramifications are that players can be skilled at things different from the default archetypes set up by the class skill lists. If you are a fighter trained to fight wizards you can have spellcraft and knowledge arcana at max ranks.
This can be good if you want skilled characters different than the archetypes, or bad if you don't. I find it good.
The players in my game have been good at taking things they think are appropriate to their characters and I'm happy leaving that type of judgment call to the players rather than the class archetypes.