Horwath
Legend
We can try to do this by looking at 3.5e reserve feats.
At will cantrips from 4&5E
and at-will classes from 3.5e onwards.
then all classes should have everything at-will
casting times can be used a lot to balance:
Action,
Bonus action,
Reaction,
1-Round action, similar to 3.5e, you can cast 1Round casting spell at the start of your turn, it uses your Action, Reaction, Bonus action and Movement, and casting lasts until the start of your next turn, that is, it can be interrupted with damage the whole turn.
1minute or 10 minute rituals should be for most healing/restoring spell.
"Combat healing" should only heal you to 50%, like Healing touch reserve feat from 3.5e.
At will cantrips from 4&5E
and at-will classes from 3.5e onwards.
then all classes should have everything at-will
casting times can be used a lot to balance:
Action,
Bonus action,
Reaction,
1-Round action, similar to 3.5e, you can cast 1Round casting spell at the start of your turn, it uses your Action, Reaction, Bonus action and Movement, and casting lasts until the start of your next turn, that is, it can be interrupted with damage the whole turn.
1minute or 10 minute rituals should be for most healing/restoring spell.
"Combat healing" should only heal you to 50%, like Healing touch reserve feat from 3.5e.