D&D 5E All the ways you can improve the help action

brehobit

Explorer
So I'm thinking of building a character around the help action. I'm trying to figure out how to do that as effectively as possible. So I'm trying to find all the options (race/class/feat/etc.) to improve the action. I'm including UA arcana stuff unless it's been replaced by official material.

I'm at:

  • Fey hobgoblin (UA): can do as a bonus action a few times a day. Get some small bonuses for helping.
  • Mastermind rogue: Ability to use at range, ability to use as a bonus action.
  • Historian feat (UA): can add prof. bonus in addition to giving advantage (ability checks only)

I'm sure there are others. Can folks help me find them?
 

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Blue

Ravenous Bugblatter Beast of Traal
Fey Hobgoblin has been published in the new MP:MM as the new Hobgoblin. I don't remember the specifics of the UA, but they can do the Help action as a bonus action a limited number of times, and when using that trait they get an extra boost. I think the UA might have been every time they used the Help action they got the boost.
 


brehobit

Explorer
MP:MM isn't out yet, right? Is the actual text for the new hobgoblins available?

And does anyone else know of other ideas? I like the familiar thing, didn't consider it.
 

darjr

I crit!
Tandem Tactician:
* bonus action help, but you have that.
* increase the range by 10 feet and can help two people attacking the same target.
 
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Xetheral

Three-Headed Sirrush
Taking Guidance nicely complements the ability to Help as a bonus action, for out-of-combat actions. And it stacks with Historian.
 




darjr

I crit!
If you want to go weird consider the Gazer. It gets aggressive which gives it an extra move distance as a bonus action. Fly of 30ft. But you’ll probably lose them a lot.
 

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