Allowing flaws midway

Here's my quick response:

(1) Do the flaws make sense? Is there a logical reason why the character would suddenly be afflicted with these? If not, can a logical reason be found? Can they be incorporated logically over a longer span of time?

(2) I would be extremely careful in vetting anything taken from Ultimate Feats. The book is a cheese depository of questionable design.

(3) Retraining can't be done all at once. It looks like this plan will take him until at least 19th level to fully implement. I see no reason to let him get away with instantaneous retraining in a way that radically revamps the character.

I'm generally pretty lenient in letting people rebuild their characters. Campaigns can last for years and, if a bad choice gets made for some reason it doesn't make sense to force someone to live with it. But this scenario seems way out of whack.
 

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Thank you all for an insight into how you handle this issue. It seems some people follow the line of: once you pick your career path you have to stick with it for the rest of your life, while others want to reinvent themselves every day. The middle way seems to be to allow on the job (re)training to a certain degree but only if it makes sense and takes some time. I really love it when people stop looking for the most outrageous combos and start loving the character they created, but when they don't I will leave some room for extra feats and retraining. I'll enforce a one flaw per pc rule, but let them take it latter on if they want. Retraining will in my game be limited to one feat per level up. Still with all this freedom I'll try to limit the nastiness that comes with allowing one player to min/max while the others won't and thus I'll ban the ultimate feat book. Tanks again and keep up the discussion.

Zanticor
 

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