thundershot
Adventurer
I still need to read through the changes... Entobians were by far my favorite race thus far...
I'd have to say the new attack from Silk Spray is well out of line as a racial power. It should match an at-will power at most. This ability didn't need to be improved in the first place. The previous Silk Spin was fine with just the change to its duration, which I think is an improvement.
It is an encounter power...not sure what you mean by "out-of-line" or match an "at-will power". We felt the original larvite was too weak in the original writeup. The new silk spray encounter power is no more powerful than the dragonborn's breath weapon...perhaps I am missing something? Care to elaborate?
The immobilisation effect is my greatest concern. If you dropped that and reduced the range to 5 squares, I think slow (save ends) would be OK as an effect and the attack line would not have to change. I still don't think the race needs an extra attack.
What you say does make sense. Perhaps we became a bit overzealous with this attack. I agree, it would be better balanced if we dropped the immobilization part and decreased range. In play-testing, the immobilization just never came up as the target always made its save, time after time. But the possibility is a bit powerful. So... it is done- we used your suggestion! You can now download the update from RPGnow.
Thanks!
Sorry if it sounds all complainy, I don't mean it to be, I wouldn't care if I didn't have such a crush on these Entobians for some odd reason.
I am glad that you like these guys. They've been "bugging" me ever since I put them out![]()
... A bug pun was going to happen sooner or later
The revision looks great, and its amazing (and awesome) how quick you guys are on updates. Just a couple more questions (seriously, feel free to hate me)...
The Poisonous feat says "Any creature
that attacks you with an unarmed attack... " so, just to be clear, anytime the entobian is attacked with an unarmed attack, hit or miss, the attacker takes the damage?
The matron (didn't notice her revision earlier, my bad) picks two of the four ability modifiers to apply... do they have to be two different ones or could they be two of the same? For instance, could a Coleophite/Eulite mix end up with +4 str? (I really have no idea how this would effect balance myself) and... does a larvite/whatever mix retain the Silk Spray power of the larvite?
Also, the Acid Spit power vs the Electric Burst power, I'm guessing the range of the Acid Spit power is the trade off for the smaller damage dice?