Ironmaster
First Post
ALONE AGAINST THE DARK – a d20 Call of Cthulhu horror campaign.
Four friends are drawn into a dark design of mystery and terror. Solve the riddle of disturbing disappearances to forestall grim disasters that threatens the planet.
WHO: Currently Full (as of Sept. 24, 2005)
I need four players who can post at least daily on a regular basis. Players should have at least a passing knowledge of what the world was like in the 1920s and 1930s, and know how to play d20 or DND V.3.+. Prior experience with any incarnation of Call of Cthulhu, or Mythos knowledge is not important.
Current Characters
Antonio Solari; Male PhD Maths Student, Professor, Italian, 1st level (played by Spell)
Status: Completed
Harold Douglass; Male Archeologist Defensive American 1st lvl (played by Fenris)
Status: Incomplete
Father James Cromwell; Catholic Priest Level 1 (played by Psionic Mind Flayer)
Status: Incomplete
Shane Douglas; Male Reporter Defensive American 1st lvl (played by Toric Arthendain)
Status: Completed
WHAT:
The game uses d20 rules for the Call of Cthulhu game, published by Wizards of the Coast. Players familiar with d20 Modern or DND v.3.+ should have no problems with the rules. Each character must be friends with at least one other character, details to be discussed. Preferred roles are: Miskatonic University professor and/or student, reporter, wealthy financier, and U.S. Navy officer. Other roles can be taken, upon discussion.
WHEN:
The players should be able to post regularly, on a daily basis.
The game begins Tuesday, September 1st, 1931.
WHERE:
The world is a close analog of our own world in the year 1931. Superficially, its history resembles our own. It even shares the same calendar. It may not share the same future, depending on what events transpire in the game, and it is certainly not this world.
Characters will end up traversing the world in the name of solving mysteries.
HOW:
Characters are generated using 4d6 (take best 3) assign as desired. The only character class is the Explorer, which gives d6 hit dice, 8 skill points per level, and variable BAB and Saves. Profession determines class skills. Details are given in the following post.
Dice rolling is done at www.invisiblecastle.com, using the character’s name.
IF you are interested, please post a simple reply, saying you are interested, and what general type of concept you have. Preference will be given to concepts which work best together.
Four friends are drawn into a dark design of mystery and terror. Solve the riddle of disturbing disappearances to forestall grim disasters that threatens the planet.
WHO: Currently Full (as of Sept. 24, 2005)
I need four players who can post at least daily on a regular basis. Players should have at least a passing knowledge of what the world was like in the 1920s and 1930s, and know how to play d20 or DND V.3.+. Prior experience with any incarnation of Call of Cthulhu, or Mythos knowledge is not important.
Current Characters
Antonio Solari; Male PhD Maths Student, Professor, Italian, 1st level (played by Spell)
Status: Completed
Harold Douglass; Male Archeologist Defensive American 1st lvl (played by Fenris)
Status: Incomplete
Father James Cromwell; Catholic Priest Level 1 (played by Psionic Mind Flayer)
Status: Incomplete
Shane Douglas; Male Reporter Defensive American 1st lvl (played by Toric Arthendain)
Status: Completed
WHAT:
The game uses d20 rules for the Call of Cthulhu game, published by Wizards of the Coast. Players familiar with d20 Modern or DND v.3.+ should have no problems with the rules. Each character must be friends with at least one other character, details to be discussed. Preferred roles are: Miskatonic University professor and/or student, reporter, wealthy financier, and U.S. Navy officer. Other roles can be taken, upon discussion.
WHEN:
The players should be able to post regularly, on a daily basis.
The game begins Tuesday, September 1st, 1931.
WHERE:
The world is a close analog of our own world in the year 1931. Superficially, its history resembles our own. It even shares the same calendar. It may not share the same future, depending on what events transpire in the game, and it is certainly not this world.
Characters will end up traversing the world in the name of solving mysteries.
HOW:
Characters are generated using 4d6 (take best 3) assign as desired. The only character class is the Explorer, which gives d6 hit dice, 8 skill points per level, and variable BAB and Saves. Profession determines class skills. Details are given in the following post.
Dice rolling is done at www.invisiblecastle.com, using the character’s name.
IF you are interested, please post a simple reply, saying you are interested, and what general type of concept you have. Preference will be given to concepts which work best together.
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