Alt Paladin

I was just wondering if anyone out there has any alt. Paladins that they could post? What I was wanting is a Paladin withought so many Remove Disease abilities. Would it be reasonable to add some fighter feats here and there, and maybe a domain or two. Because after 5th level, besides the spells, the Paladin gets pretty much shafted IMO. Anyone have any solutions?
 

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well, after fifth level their mount gets pretty good. And the spells are nothing to shake a stick at.

I'd say if you get rid of the remove disease stuff, that might be worth a single feat. If you wanta domain, then you'd really need to weaken their spellcasting consideribly.
 

I am sure Kaptain Kantrip can help you out here (just look for that thread he kept pimpin' out a while back ;) :p ).


Seriously though, his version was kewl, a bit overpowered, but kewl nonetheless.


For what it's worth, paladins IMC are modified as follows... (heheh, actually, my version is prolly a bit overpowered as well, but it has been fun in playtest so far ;) )

·Paladins:
Add Battle (see Rokugan by AEG), Intimidate, Knowledge (Nobility & Royalty) + (War), & Sense Motive to the class skill list;

Paladins may use their Lay on Hands ability to infuse a melee weapon with positive energy (thus inflicting damage to opponents vulnerable to such energy); [ this would prolly be better as Divine Feat in most campaigns, but it has worked well so far as a class feature IMC, YMMV :) ]

at 3rd level+ recipients of the paladin’s Lay on Hands ability who are healed of at least 6 points of damage are also treated as if affected by a Remove Disease spell cast as a cleric of the paladin’s class level; [the actual amount of points required here is currently being playtested]

On the level progression chart, trade out the additional uses of Remove Disease for additional uses of the Smite ability each day;
[I am considering allowing them to choos from a list of certain feats instead... such as: Any Divine Feat; Extra Turning; Extra Smiting; etc...]

Paladins gain spells per day according to the revised ranger chart.
[Look for my Ranger Variant thread for the spell progression if interested].


Hope that is helpful at all.
 

I just made the smite evil and the Remove Disease features interchangeable outright from first level, and I haven't seen a problem with it as is. As far as I can tell, most non-magical diseases can be "treated" with the heal skill - and if you are inflicting magical diseases on very low level characters... well - you are an evil evil GM.

IMC, There is a feat that lets Paladins cast touch range spells, as well as use their lay on hands ability (vs undead usually) via their sword.

So, for a feat slot - you can get just about every change you want - no problem.
 

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