Ok, theres a feat that can let you cast without components, I figure the sorcerors that really care, get that feat. The other sorcerors' use the components, but probably justify it a different way. Maybe spiderwebs helps them remember the intricate hand motions required to cast a fireball, who knows?
My point is, specializing is an interesting option, that only wizards have access to. And while I feel sorcerors may view magic in a different way (ie-not really divided into schools, but effects. Battle Spells, Dark spells, Summoning Spells, etc) they should still be able to specialize.
And, I did consider giving them some similair abilities, like wizard specialists. But thats part of the problem. Imo, to wizards magic is sort of like math. Its a series of things you try to master over time, but it follows certain rules, and can be manipulated in very tried-and-true methods. Therefore they divide spells into schools, and can see the advantage of specializing into one type.
However, as a sorceror you probably didn't have any formal training, and you picked it up from a young age. Maybe you saw yourself as a dark sorceror, you were naturally drawn to it. Or maybe you never even considered manipulating magic to do anything besides attack or defend.
That was the basis of my specialty sorcerors, the different way they see magic on the whole. And as I said, they do deserve a couple more feats, but from different sources. And not as many. They also deserve a different spell list. I'm still working on that part, and it may be too radical for a regular d20 group.
I'd just like to reiterate that I do believe they are balanced to the extent we should accept balance. Its not 5 = 5, but its close enough to have fun. However, I think its easy to take away some things (like the huge spell list) and add others (3 extra feats at 1,10, and 20, couple more class skills, option to specialize).
Names for specialized Enchanter/Transmuter:
Shaper - Already a Psion name
Genomancer - Geno refers to genes, and if you meant Geo that means earth, neither of which really refer to this class (though I like the name Geomancer)
Alchemancer - I thought of just Alchemist, but it doesnt really apply, you get an image of turning lead into gold, or a potion maker more than a sorceror skilled at improving and enhancing things.
Changer - I like this but is almost too simple sounding
Alternator - Same thing, also sounds like a car part.
Variator - Don't really like the sound of this one, but Variancer sounds kinda neat.
Thanks for the name options, I'll leave it open for now, see if anyone else has suggestions.
technik
My point is, specializing is an interesting option, that only wizards have access to. And while I feel sorcerors may view magic in a different way (ie-not really divided into schools, but effects. Battle Spells, Dark spells, Summoning Spells, etc) they should still be able to specialize.
And, I did consider giving them some similair abilities, like wizard specialists. But thats part of the problem. Imo, to wizards magic is sort of like math. Its a series of things you try to master over time, but it follows certain rules, and can be manipulated in very tried-and-true methods. Therefore they divide spells into schools, and can see the advantage of specializing into one type.
However, as a sorceror you probably didn't have any formal training, and you picked it up from a young age. Maybe you saw yourself as a dark sorceror, you were naturally drawn to it. Or maybe you never even considered manipulating magic to do anything besides attack or defend.
That was the basis of my specialty sorcerors, the different way they see magic on the whole. And as I said, they do deserve a couple more feats, but from different sources. And not as many. They also deserve a different spell list. I'm still working on that part, and it may be too radical for a regular d20 group.
I'd just like to reiterate that I do believe they are balanced to the extent we should accept balance. Its not 5 = 5, but its close enough to have fun. However, I think its easy to take away some things (like the huge spell list) and add others (3 extra feats at 1,10, and 20, couple more class skills, option to specialize).
Names for specialized Enchanter/Transmuter:
Shaper - Already a Psion name
Genomancer - Geno refers to genes, and if you meant Geo that means earth, neither of which really refer to this class (though I like the name Geomancer)
Alchemancer - I thought of just Alchemist, but it doesnt really apply, you get an image of turning lead into gold, or a potion maker more than a sorceror skilled at improving and enhancing things.
Changer - I like this but is almost too simple sounding
Alternator - Same thing, also sounds like a car part.
Variator - Don't really like the sound of this one, but Variancer sounds kinda neat.
Thanks for the name options, I'll leave it open for now, see if anyone else has suggestions.
technik