Is this OP or not halfdragon Barbarian with these changes:
No weapon proficiency(nat 1 if used) can use random things like a chair or rock without the penalty or armor proficiency
Can't own anything
Can't use magic(outside of 1 ritual, but flavorwise its a gift from a God) and always unwilling for friendly spells and if somehow affected by a positive spell have to overcome a dc30 will save
No weapon proficiency(nat 1 if used) can use random things like a chair or rock without the penalty or armor proficiency
Can't own anything
Can't use magic(outside of 1 ritual, but flavorwise its a gift from a God) and always unwilling for friendly spells and if somehow affected by a positive spell have to overcome a dc30 will save
- LEVEL 1 Path of the Beast
- gain these for my weapons(Bold/Italicized parts apply only while raging:
- Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
- Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
- Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.
- Wings: You have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity
- gain these for my weapons(Bold/Italicized parts apply only while raging:
- Level 3 Totem Warrior:
- Spirit Seeker: Ability to cast Speak with Animals as ritual
- Totem Spirt (Bear): While raging you have a resistance to all damage except psychic
- Level 6 Totem Warrior/Beast:
- Aspect of the Beast (Bear): Your carrying capacity is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
- Bestial Soul: Natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Level 10 Dragon Fear Feat instead of Intimidating Presence and Relentless Rage:
- Increase your Strength or Charisma score by 1, up to a maximum of 20.
- Instead of exhaling destructive energy, you can roar and expend a use of your breath weapon to force each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
- Level 14 Berserker:
- Retaliation: When you take damage from a creature within 5feet of you, you can use your reaction to make a melee weapon attack against that creature.