Ancalagon
Dusty Dragon
Hello
A pet peeve of mine in D&D is the "decimal money". 1 gp = 10 sp = 100 cp. I know it's convenient, but it feels contrived to me and immersion breaking. It's also quite inaccurate historically speaking.
An example of an alternative was the warhammer system, where 1 gp = 20 sp (shillings) = 240 cp (pennies), which was relatively straightforward. (although I'll note that it still overvalued copper).
I've also used previously a system based on the ancient chinese coinage, where one silver tael (a mini-ingot of 1.3 oz) = 1 gp (exceedingly rare) = 1 000 cash (copper pieces on a string) = 1 standard bolt of silk. If all you had was cash, you needed a cart to carry your money around.
Obviously, the more realistic the system is, the more unwieldy and difficult it becomes. And let's not even get into foreign currency! Obviously going overboard is not a good thing. The pseudo-chinese system may have been too much.
So my question is this. In your opinion, is a non-decimal, vaguely accurate coinage system (but not too complex!) something that can enhance a game, or just a pain in the behind?
A pet peeve of mine in D&D is the "decimal money". 1 gp = 10 sp = 100 cp. I know it's convenient, but it feels contrived to me and immersion breaking. It's also quite inaccurate historically speaking.
An example of an alternative was the warhammer system, where 1 gp = 20 sp (shillings) = 240 cp (pennies), which was relatively straightforward. (although I'll note that it still overvalued copper).
I've also used previously a system based on the ancient chinese coinage, where one silver tael (a mini-ingot of 1.3 oz) = 1 gp (exceedingly rare) = 1 000 cash (copper pieces on a string) = 1 standard bolt of silk. If all you had was cash, you needed a cart to carry your money around.
Obviously, the more realistic the system is, the more unwieldy and difficult it becomes. And let's not even get into foreign currency! Obviously going overboard is not a good thing. The pseudo-chinese system may have been too much.
So my question is this. In your opinion, is a non-decimal, vaguely accurate coinage system (but not too complex!) something that can enhance a game, or just a pain in the behind?