Alternate method for divine magic

Toj

First Post
Miracles

Certain individuals who follow deities are granted the ability to call upon miracles. These individuals, typically clerics or priests, have the ability to call upon miracles based on their faith. Miracles are sometimes referred to as divine magic, for the result seems magical and it comes from a divine being. The higher the faith a person has, the greater the miracles they can call upon.

Increasing Faith: When a character advances in a divine character class, his faith rank increases. A character can also gain bonuses to his faith roll from feats, holy objects, holy places, and by requesting miracles on those who follow the character’s chosen deity.

·Feats: Faith Increase: This feat increases a characters faith rank by 2 points.
·Holy Objects: Certain holy symbols or items such as a holy sword can grant a bonus to a character’s faith rank.
·Holy Places: When a character is in a temple devoted to his chosen deity, he gains a +2 bonus to his faith roll.
·Follow Chosen Deity: If the recipient of a miracle follows the chosen deity, you gain a +2 bonus to your faith roll.

Deity, Domains, and Domain Spells: Choose a deity for your divine follower. The divine follower’s deity influences his alignment, his values, how others see him, and what miracles can be called upon. A divine follower must be careful what miracles he calls upon as well as how often he calls upon them. If miracles are abused the deity may punish the follower by not granting any miracles for a specified period.

Each deity has a specific amount of domains. These domains are the domains that the divine follower must choose from. Each class has a specific amount of domains that they may select. You can only select an alignment domain (such as Good) for your divine follower if his alignment matches that domain. Each domain gives your character access to all the miracles that fall under that domain. Also, all clerics and priests are able to call miracles from the ‘any’ domain.

Calling Miracles: When a divine follower calls upon his deity to perform a specific miracle he makes a faith roll. A faith roll consists of rolling a d20 and adding your faith rank. If the result is equal to or greater than the DC needed for the miracle, the miracle is granted. The difficulty class for savings throws against a miracle is stated in the miracle itself.

When a follower calls for a miracle, they are requesting an intervention by their chosen deity. If a character calls for miracles all the time, when they don’t particularly need to have a miracle (such as creating food and water when they have money and could easily go buy it, or continually boosting their strength even when not in danger), they also risk having their miracles suspended.

Calling Time: Most miracles have a 1-action calling time. This means that the miracle is a standard action. Some miracles may require more time.

Savings Throws versus Miracles: For those miracles who allow the recipient a savings throw, the savings throw is equal to 15 plus one-half the character faith rank.

Armor: Unlike an arcane magic, calling upon miracles is unaffected by wearing armor.


This is the start of a new system for divine magic. We (my gaming group) really would like a different feel (system) for divine magic, and this seems to be the way they want to go. This makes the cleric different in the following ways:
-Converting people: It's actually a way to convert people, since if they follow your deity, they can recieve benefits more easily.
-It makes a temple more important, as well as holy objects. Tremble at the Paladin with his holy sword defending his temple!

As for the spells themselves, there would be some changes.
Healing would be a base DC, such as 10, and anything over the DC would increase the number of Hit points that are healed. Curing poison would also be a base DC, such as 10, with the DC of the poison added.

Thoughts and ideas?
 

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Toj said:


You should check The Quintessential Cleric from Mongoose and Good from AEG; they both have rules dealing with faith. The Quint Cleric has also rules for converting people.
 
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