"The variant ranger gains all the normal class features of the ranger, with the following additions and changes.
Spells:The ranger does not gain the ability to cast divine spells.
Fast Movement (Ex): At 6th level, the ranger's base land speed increases by 10 feet. This benefit applies only when he is wearing no armour, light armour, or medium armour and is not carrying a heavy load.
Nature's Blessing (Su): At 11th level and higher, the ranger can use a standard action to add a +4 bonus to his Constitution, Dexterity, or Wisdom score. This ability may be used once per day, and its effect lasts for 1 minute per class level.
Healing Touch(Sp): Once per day, a ranger of 13th level or higher can use either neutralize poison or remove disease, as a caster whose level is equal to hone-half the ranger's class level.
Freedom of Movement(Sp)A ranger of 16th level or higher can use freedom of movement on himself once per day, as a caster whose level is equal to one-half the ranger's class level."