Xeviat
Dungeon Mistress, she/her
I saw someone mention this in passing on the UA Gothic Heroes thread, but I think it deserves it's own. I don't care for the way the Revenant is being presented, as an alternate subrace. Some races have more abilities in their subrace than others, other races don't have a subrace at all. They clearly believe that the revenant abilities are comparable to the human's feat and skill. Revenant gives +1 Con and the Relentless Nature ability. +1 Con is half a feat. A feat gives 3 skills. 1 skill is worth "almost" half a feat. So the Relentless Nature ability is worth slightly more than a feat. Okay.
Relentless Nature
Your DM assigns a goal to you—typically, one related to your character’s death. The goal must be a specific task you can complete, such as slaying an enemy or liberating an area and its people. Until you fulfill that goal, you gain the following benefits:
• If you are below half your hit point maximum at the start of your turn, you regain 1 hit point.
• If you die, you return to life 24 hours after death. If your body is destroyed, you reform within 1 mile of the place of your death at a spot determined by the DM. If your equipment was also destroyed, you do not regain it.
• You know the distance and direction between you and any creature involved in your goal, such as a person you seek vengeance against or someone you pledged to defend. This awareness fails if the creature is on another plane of existence.
When your goal is complete, you finally find rest. You die and cannot be restored to life.
The idea for how to fit this into the game is simple: make it cost a feat. But rather than directly cost a feat, because not everyone has one, make it cost something that's worth a feat.
When someone becomes a revenant, they gain the Relentless Nature ability and suffer -2 Constitution. They gain some regeneration when they're "bloodied" and limited immortality, but at the cost of 1 hp per level.
I didn't see if there was too much discussion about this on the original thread. So what do others think? I really love this. I think it's balanced. The regen is only better than the Con in combat at very low levels; after that, the -1 hp per level will be felt more than the regen within combat. Out of combat, they'll have quite a lot of recovery, but it still only brings them up to half hp.
Relentless Nature
Your DM assigns a goal to you—typically, one related to your character’s death. The goal must be a specific task you can complete, such as slaying an enemy or liberating an area and its people. Until you fulfill that goal, you gain the following benefits:
• If you are below half your hit point maximum at the start of your turn, you regain 1 hit point.
• If you die, you return to life 24 hours after death. If your body is destroyed, you reform within 1 mile of the place of your death at a spot determined by the DM. If your equipment was also destroyed, you do not regain it.
• You know the distance and direction between you and any creature involved in your goal, such as a person you seek vengeance against or someone you pledged to defend. This awareness fails if the creature is on another plane of existence.
When your goal is complete, you finally find rest. You die and cannot be restored to life.
The idea for how to fit this into the game is simple: make it cost a feat. But rather than directly cost a feat, because not everyone has one, make it cost something that's worth a feat.
When someone becomes a revenant, they gain the Relentless Nature ability and suffer -2 Constitution. They gain some regeneration when they're "bloodied" and limited immortality, but at the cost of 1 hp per level.
I didn't see if there was too much discussion about this on the original thread. So what do others think? I really love this. I think it's balanced. The regen is only better than the Con in combat at very low levels; after that, the -1 hp per level will be felt more than the regen within combat. Out of combat, they'll have quite a lot of recovery, but it still only brings them up to half hp.