CleverNickName
Limit Break Dancing (He/They)
This is an interesting idea! And I think you found the missing narrative for Constitution-based initiative, too. Low-constitution characters (in theory; I've never actually seen such a thing) would have fewer hit points, and therefore would have a stronger survival instinct and greater "urgency to act."Crazy idea: Initiative is counted from lowest current hit points going first, up to highest current hit points going last. Basically initiative as "urgency to act."
As for the hit point idea, it pretty much guarantees that powerful monsters will always act last, so the characters will go nova on Round One every single time. Certain encounters will get even more swingy as levels increase, and solo boss monsters will be at a significant disadvantage. It's an interesting idea, but I don't think it'll will work for my table.
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