FrozenNorth
Hero
Agree 100%. In my gaming circle, in the last two months, two campaigns have fallen apart.Maybe to the GM who is unwilling to compromise, "the game" - the thing they want to run - is somehow special. But to the players... not really? In this scenario, we are still talking about compromise around character generation. Play of "the game" hasn't even begun! The players (individually, and as a group) haven't invested much, so no big loss.
In this scenario, the GM, who is apparently invested in this offering enough to reject players over its integrity, is the one who has something to lose.
GMs, and their specific visions, are not irreplaceably special.
The GM started from the premise “I really like/am knowledgeable about this RPG system and I’m enthusiastic about the campaign. Therefore, the campaign will be great!”
The players duly learned the systems, they duly created their characters, and started playing. But pretty quickly, it was clear that the main draw wasn’t the campaign, it was hanging out. So the campaigns died.
Above someone said (paraphrased) that as long as your vision for a campaign isn’t irremediably selfish, you can probably find players who share your vision.
Conversely though, if you want to play with specific players, you need to know your audience. You need to tailor your campaign to what your players find interesting, or you risk spending additional effort GMing to zoned-out players.