Aldarc
Legend
No disagreement from me here. My point was that I just don't think that "rulings not rules" somehow was the One Thing that made or broke the success of 5e.A simpler game, however, does not automatically translate into "rulings not rules" being the order of the day. There are all kinds of ways a game can be simpler that don't toss most of the decision making into their lap.
As I've noted, you can have a much simpler game by having less exception based design, just as a basic example. D&D has never been that game.