el-remmen
Moderator Emeritus
I hate evasion.
It is too abstract for me, and even though I already house rule that it does not work for characters deprived of their dexterity adjustment, what I want to do is have it work so that the character can move as immediate action up to half their speed behind any cover in relation to the source of the area of effect, with results as evasion and improved evasion, plus the bonuses to Reflex saves as determined by the level of cover (I still use 3.0 cover rules).
This movement draws AoOs, but tumble/mobility could be used in conjunction with it. When there is absolutely no possible cover (GM discretion), the ability cannot be used (though the movement still can; instinct).
I figure this bonus movement kind of balances itself, as it is as likely to be helpful as dangerous.
However, I figure there should be an alternate choice of ability for those players who want to play more of a "social" rogue that would be basically the equivalent to it.
It is too abstract for me, and even though I already house rule that it does not work for characters deprived of their dexterity adjustment, what I want to do is have it work so that the character can move as immediate action up to half their speed behind any cover in relation to the source of the area of effect, with results as evasion and improved evasion, plus the bonuses to Reflex saves as determined by the level of cover (I still use 3.0 cover rules).
This movement draws AoOs, but tumble/mobility could be used in conjunction with it. When there is absolutely no possible cover (GM discretion), the ability cannot be used (though the movement still can; instinct).
I figure this bonus movement kind of balances itself, as it is as likely to be helpful as dangerous.
However, I figure there should be an alternate choice of ability for those players who want to play more of a "social" rogue that would be basically the equivalent to it.