NCSUCodeMonkey
Explorer
So I just finished reading the d20 Modern book, and I've yet to play a game, but the vehicle combat rules seem a bit...complex...for my group's tastes. So what I'm looking for either (1) proof that the Modern vehicle combat isn't as clunky as it looks or (2) suggestions of other rulesets that I could drop into Modern with little hassle.
So what are my problems with the rules as written? It seems to me that, even with the increased scale, a chase is going to make it across the map in short order (especially my el-cheapo one), which means constant re-drawing of obstacles and road-course. There also don't seem to be enough options for stunts, and there are no concrete rules for aerial combat.
I guess I'm looking for something a little more abstract and cinematic. I've heard from Henry that Spycraft's chase system is more abstract. How does it work, and would it be easy to place it in Modern? How well does it work for dogfighting?
Are there any other systems that I've never even heard of by some spectacular 3rd party publisher? I'm running a hard and fast summer game for an all D&D crowd, so I'm looking for something easy to learn and fun to execute.
Thanks!
NCSUCodeMonkey
So what are my problems with the rules as written? It seems to me that, even with the increased scale, a chase is going to make it across the map in short order (especially my el-cheapo one), which means constant re-drawing of obstacles and road-course. There also don't seem to be enough options for stunts, and there are no concrete rules for aerial combat.
I guess I'm looking for something a little more abstract and cinematic. I've heard from Henry that Spycraft's chase system is more abstract. How does it work, and would it be easy to place it in Modern? How well does it work for dogfighting?
Are there any other systems that I've never even heard of by some spectacular 3rd party publisher? I'm running a hard and fast summer game for an all D&D crowd, so I'm looking for something easy to learn and fun to execute.
Thanks!
NCSUCodeMonkey