Alternative ability check mechanic?

OK
I'm a little confused on your NWP rolling.
3 bonus die on top of your normal die for a core NWP when you are trying to roll low why?

And are you trying to get degrees of success like in VtM?
As an example, say you're trying to use Fishing NWP, for its core purpose, to catch fish. That is WIS-based, assume you have WIS13, and roll 6, 3, 5, only making a two dice check against the basic ability. However, you have Fishing NWP, giving you three bonus dice, so you've effectively made a five dice check, and have done quite well at catching whatever fish are present. The more dice you score on the check, the better your success.
 

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OK
As an example, say you're trying to use Fishing NWP, for its core purpose, to catch fish. That is WIS-based, assume you have WIS13, and roll 6, 3, 5, only making a two dice check against the basic ability. However, you have Fishing NWP, giving you three bonus dice, so you've effectively made a five dice check, and have done quite well at catching whatever fish are present. The more dice you score on the check, the better your success.
Thanks, got it! They are automatic successes, I was understanding it incorrectly (as in additional die to be rolled). Cool system.
 



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