largesnike
Explorer
I wanted to seek some advice on an alternative death rule.
Essentially, the rule is that rather than losing a level when your character dies, they suffer a loss of -1 to their physical attributes (Str, Con, Dex), while gaining a +1 to their mental attributes (Int, Wis, Cha).
The rule is currently under play test, but it will take a very long time to determine its efficacy.
The rule was drawn up to address the rather arbitrary nature of the punishment handed out to characters for dying. A loss of XP seemed an odd thing to happen to a character that's just taken a U-turn in the great tunnel into the afterlife.
Also characters that had died a couple of times never seemed to catch up to the others, despite the boosted xp awards.
I have heard it argued that there needs to be a lasting effect for having died, and so level loss expresses the drammatic nature of the event. However I argue that once the character has gained a level the effect of having died is entirely lost.
Criticisms that are worthy of concern include the peceived benefit handed out to spell casters, particularly clerics. Some visualised clerics throwing themselves in front of the fighters in order to purposefully die. However, the benefit paid to spellcasters is not straight-forward. They lose on reflex and fortitude saves, AC, initiative, ranged touch attacks. All of these depend on physical attributes, some or one of which is probably a dump stat, and cannot be further lowered without some serious penalties.
any comments?
Essentially, the rule is that rather than losing a level when your character dies, they suffer a loss of -1 to their physical attributes (Str, Con, Dex), while gaining a +1 to their mental attributes (Int, Wis, Cha).
The rule is currently under play test, but it will take a very long time to determine its efficacy.
The rule was drawn up to address the rather arbitrary nature of the punishment handed out to characters for dying. A loss of XP seemed an odd thing to happen to a character that's just taken a U-turn in the great tunnel into the afterlife.
Also characters that had died a couple of times never seemed to catch up to the others, despite the boosted xp awards.
I have heard it argued that there needs to be a lasting effect for having died, and so level loss expresses the drammatic nature of the event. However I argue that once the character has gained a level the effect of having died is entirely lost.
Criticisms that are worthy of concern include the peceived benefit handed out to spell casters, particularly clerics. Some visualised clerics throwing themselves in front of the fighters in order to purposefully die. However, the benefit paid to spellcasters is not straight-forward. They lose on reflex and fortitude saves, AC, initiative, ranged touch attacks. All of these depend on physical attributes, some or one of which is probably a dump stat, and cannot be further lowered without some serious penalties.
any comments?