Huntsman57
First Post
I've been giving thought to the best method to capture the spirit of the more lethal -10 2E and 3.5 dying system while still using the 5E death rolls.
So in 2E and 3.5, when reduced below 1 hitpoint one of two things happens. You're either reduced to 0 through -9 and are unconscious and losing 1 hitpoint per round until stabilized by a teammate (no auto-stabilization) or you go to -10+ at which point you're dead.
Trying to create this with death rolls, I think what needs to happen is that we need to take into consideration that the blow that takes you below 1 hitpoint has a chance to kill you outright. We then need to consider the average time, if you weren't killed outright, that you have to live if not stabilized by a teammate.
So here is what I've come up with....
- a single failed death save = death
- a death save is made at the moment you are taken below 1 hitpoint, and every rounf thereafter
- you will not auto-stabilize
- the likelihood of succeeding your death saving throw improves to 5-20 (based on a general average of dropping unconscious at around -4 to -5)
So this makes it more likely that you succeed any given roll, but creates a realistic possibility of dying instantly and offers a statistically similar chance of surviving after dropping below 1 hitpoint as the older editions.
Thoughts?
So in 2E and 3.5, when reduced below 1 hitpoint one of two things happens. You're either reduced to 0 through -9 and are unconscious and losing 1 hitpoint per round until stabilized by a teammate (no auto-stabilization) or you go to -10+ at which point you're dead.
Trying to create this with death rolls, I think what needs to happen is that we need to take into consideration that the blow that takes you below 1 hitpoint has a chance to kill you outright. We then need to consider the average time, if you weren't killed outright, that you have to live if not stabilized by a teammate.
So here is what I've come up with....
- a single failed death save = death
- a death save is made at the moment you are taken below 1 hitpoint, and every rounf thereafter
- you will not auto-stabilize
- the likelihood of succeeding your death saving throw improves to 5-20 (based on a general average of dropping unconscious at around -4 to -5)
So this makes it more likely that you succeed any given roll, but creates a realistic possibility of dying instantly and offers a statistically similar chance of surviving after dropping below 1 hitpoint as the older editions.
Thoughts?