Sadrik
First Post
I am okay with magic shoring up the environmental danger factors, like shadow I don't want the game to be all that grim. Cure disease, neutralize poison, remove curse, resist elements, water breathing, helm or underwater action, ring or fire resistance, ring of warmth, myrlund's spoon etc. all of these things are prevelent and easy to aquire. If the game system puts no value on them then they are pointless. This is not the call of the wild, however, I do want the players to know that there is a danger that exists and they should be prepared for that danger.
Back to the crunch for a moment, If you are using a wound/vitality system change the non-lethal damage to wound damage. If you are using a HP system deal CON damage instead. Honestly I think that non-lethal damage should be removed from the game anyway. So converting to CON or wound damage in these few instances does not bother me in the least.
If your players are arguing that they should not die and should not starve but should only be fatigued without food the SRD is not working for the people sitting around the table. It is a funky metagame game. At the least it puts the DM in a very awkward situation.
Back to the crunch for a moment, If you are using a wound/vitality system change the non-lethal damage to wound damage. If you are using a HP system deal CON damage instead. Honestly I think that non-lethal damage should be removed from the game anyway. So converting to CON or wound damage in these few instances does not bother me in the least.
If your players are arguing that they should not die and should not starve but should only be fatigued without food the SRD is not working for the people sitting around the table. It is a funky metagame game. At the least it puts the DM in a very awkward situation.