Alternative for Epic Casting

Trainz

Explorer
There's been a *few* threads about epic casting, seeing as it is a problem in many a DM's game (lack of clarity, too complex, etc...)

I put something together, a proposal. It doesn't totally replace epic casting per se, as it won't allow you to create huge islands to rise from the sea, or create storms of ultimate destruction. Before someone chimes in, this wasn't my goal.

My goal was to replace something that many (including me) consider unusable, and give something to epic casters (divine or arcane) and put them on "par" with the challenges that epic characters face:

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Epic Spellcasting Feat:

Same prereq's as the one from ELH, with different effect: It allows a caster to shape his spells a number of times per day equal to his ranks in the appropriate Knowledge feat divided by 10 (2 times per day for Knowledge Arcana 23). When this feat is taken, one shape is acquired. This feat can be taken multiple times in order to acquire new DIFFERENT shapes.
These shapes can be applied to a metamagicked spell. They do not increase the spell level.

Shapes:

TIME: The duration of the spell is increased by one factor:
1 round ==> 1 minute
1 minute ==> 1 hour
1 hour ==> 1 day
1 round per level ==> 1 minute per level
1 minute per level ==> 1 hour per level
1 hour per level ==> 1 day per level

A spell with a duration shorter than 1 round or longer than 1 hour per level cannot be shaped with TIME.

SPACE: The area of effect is multiplied by 10. A fireball would explode in a 200 ft radius spread.

LIFE: The amount of hit points cured by a spell (cure and heal spells only) is tripled. A mass heal by a 25th level cleric would cure 750 hit points. If this shape is applied to a raise dead or any resurrection spell, up to one creature per 4 divine caster levels can be brought back to life with a single casting of the spell (a 29th level cleric could resurrect 7 creatures).

ARCANE: The spell's saving throw DC is raised by 7, the caster gains a +7 on his roll to bypass spell resistance, and any dispel checks are made with a +7.

ENERGY: If a spell does damage to creatures by rolling some dice with a save for half damage or damage negated, the targets saving throws are automatically failed, their spell resistance is automatically bypassed, and any energy resistance or immunity they may have is suppressed for the casting of this single spell.

SHARING: A beneficial spell with a target of personal or creature touched may affect you and one willing creature per caster level within line of sight.

SPEED: You may cast another spell this round.

ENTHROPY: As you cast the spell, magical energies unleashed by the casting gives you temporary hit points equal to your caster level multiplied by 20. These hit points disappear at a rate of 10 per round, and are diminished by any attacks damaging you.

A spell can be modified by more than one shape, but each shape counts as a use.
 

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Great !

Becuase while I was devising this, I tried to think about how it could ruin a game by being too powerful. But it seems OK, until someone proves otherwise.

Thanks OfRiceAndHen, your my friend for giving feedback !

I have a friend !

*snif*
 

The only downside seems to be that you only end up with uber-versions of the core spells... I guess you could research a 9th level spell that's a toned-down version of what you really want and then apply these "shapes" to it. Also, they seem a bit too much like epic versions of enlarge, extend, maximize, quicken, etc...
 

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