the Jester
Legend
Have you accounted for the impact this has on the assassin? You say ignoring Dex etc is worth it, but the assassin's whole shtick relies on going first and getting the drop on enemies.
[MENTION=1210]the Jester[/MENTION]: not really, we do not have Assassins...but, if I recall correctly, an Assassin does not get an advantage to start first. If they want to, they can get the Alert feat which grants two cards in the deck. If I remember poorly and they do get some advantage to initiative rolls, two cards for them too!
The assassin absolutely gets a major advantage by going first: he gets advantage on attacks against creatures that haven't yet gone in combat. It's not advantage on initiative, it's advantage from initiative- a serious reason that they want to keep that +4 bonus to initiative from Dex. I'm pointing out that assassin rogues lose out big in this system.
(They get even better bonuses when they surprise someone, but that's separate from initiative.)
The problem with going granular all the way to a card for each point of Dex bonus, is you are either making average people as slow as the slowest people or you have a ton of cards. To show how Dex 10 is faster than 8 (or potentially 3, if stats rolled), the 1 card benchmark has to start at Dex 8 (or 3) and go up from there.
I really like this card idea, conceptually.
Ok, that makes sense. So maybe, +1 card for Dex 16+, +1 card for Dex 20, +1 card for Alert feat, they all stack, and thematically slow monsters always go last.