Inconnunom
Explorer
I am always baffled by the new ideas I still get from other people games after years of gaming...the "one color dice" per character is brilliant!
Even if I must say that we usually roll once at a time, so it's not so needed to distinguish results, but surely is useful for the "where's my lucky 20?" things!
True but if anyone needs to borrow for advantage or disadvantage or is trying to see on the battle map where their character is in relation to others, it is just that much quicker to be able to have a visual cue.
One question: how did you get your players to manage their preferences? As far as dice are concerned, I have all kinds of players, the one using the metal ones, the one liking pink-and-purple and so on...you get what I mean, I'm sure.
I have 10 different colored stands and told them to pick one that either matches their dice. The players are pretty easy going, I've told them first come first serve but they are generally willing to compromise. I also have a few sets for players who are newer and they can borrow dice that correspond to the stands.
As per the initiative cards, apart from the bloat of cards reducing tension, which I already said a lot about so not repeating, I fear that colors are worse than images for inspiration sake.
Once again...it will work for sure, only a little bit less intriguing, I think.
Two quick things:
First, I think I reduced the bloat pretty heavily with my model. Take a 5 player game for example. Lets say a ranger (17 dex), a rogue (17 dex), a barb (12 dex), wizard (8 dex), and warlock (10 dex). That would be 3 cards each for ranger and rogue (until they reach 18 dex for the +4 init) and 2 for each of the wizard, barb, and warlock.
12 cards (plus a few for monster groups) isn't so difficult to run through quickly and is easy to shuffle.
Second, I don't think of initiative has an immersion aspect so much as a DM tool to figure out the order for people to play. While it is fun to have custom cards depicting the classes, what value do I add if I hold up a small, busy card that is difficult to see, even more so if your group is like mine (6 players) across a big table? Not nitpicking just being analytical.
Using the example of the blue player from earlier, if I want to add immersion I would hold the blue card up and say something like, "Cornelius, your warhammer reels back from the rebound of your last blow, your body is full of momentum what are you going to do next?"
Or if it's been a many more cards than usual since the blue players turn, "Cornelius, that warhammer blow was devastating and was difficult to recover from but now you have your feet planted and are ready."
Also thanks for the feedback I'm happy to add value to the conversation