Ferghis
First Post
I find the alternative rewards pretty cool. By not displacing other, often "necessary" (by some standard) items, these rewards would be almost universally well-received by a player. On the other hand, regular items, particular arm-slot ones, or - if you continue to play with the one-daily-item-power-per-tier-per-milestone limitation - items whose main benefit is a daily power, are something I often look upon as a child might look at socks for Christmas. And, to correct a potential mistake before someone posts it, these aren't just Dark Sun rewards. Of the 166 currently in the compendium, only 27 are from Dark Sun. 13 were published in Heroes of the Feywild, so it's not just some "wild experiment."
However, in my limited experience, DMs use these very sparingly. I know DMs that have given one or two rewards to the whole party, but that's it. In my imagination, Player Characters could pursue these rewards easily, accumulating several of them over the course of a campaign.
Does anyone know of DMs that uses alternative rewards more than just once or twice? How did it go? What, if any, was the specific basis of the reward, and was it one sought by the players?
However, in my limited experience, DMs use these very sparingly. I know DMs that have given one or two rewards to the whole party, but that's it. In my imagination, Player Characters could pursue these rewards easily, accumulating several of them over the course of a campaign.
Does anyone know of DMs that uses alternative rewards more than just once or twice? How did it go? What, if any, was the specific basis of the reward, and was it one sought by the players?