Alternative rules

Plecak

First Post
Hi guys,

I have started thinking about modifying the rules related to size categories.

What I do not like about the current rules is that size does not influence hit points. That is, a 30th level fighter and a 30HD gargantuan dragon will both end up having about the same number of hit points.

The second thing I do not like is the way damage scales with size. How is that a 400 ton colossal dragon landing on the top of your head deals only 4d8 points of damage? Compare that to the damage that a 1 ton block would do.

Seeing as a monster of size x is, on average, eight times bigger than a monster of size x - 1, I would expect the bigger monster:
to have eight times more strength,
to have eight times more hit points (including any Con bonuses),
to deal eight times more damage.

For example, if a first level human cleric, on average:
has the strength score of 10,
has 4 hit points,
deals 4 points of damage with a heavy mace,
then I would expect a hill giant, on average:
to have the strength score of 20,
to have 32 hit points (including any Con bonuses),
to deal 32 points of damage with a heavy mace.

However, under these rules, colossal creatures become really scary. For example, a colossal silver great wyrm would, on average:
have the strength score of 50,
have 16384 hit points (including any Con bonuses),
deal 16384 points of damage with a bite.

The problem with my version is that it would be almost impossible for players to fight 'big creatures'. Basically, an army would be needed to defeat a colossal dragon.

Is there any reasonable way to balance my version, while still retaining the flavour? What are your thoughts?

Thanx in advance.
 

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2x size = 8x volume.

Remember, though, that HP is meant to be an abstraction. While 100 HP on a medium sized fighter means he's good at dodging and making blows less harmful, 100 HP on a colossal dragon means that dragon's one tough cookie. It's all relative.

Think of it like this; Your 100 HP fighter isn't actually getting hit, he's rolling with the blows and staying just out of reach. At least, until he loses those last few HP... that's when he takes the final blow to the head, and goes down. However, your 100 HP dragon is big, slow, and not all that agile, so he's taking every single hit dead-on. He doesn't care though, just 'cuz he's that big.

You don't have to change the rules, just the flavor and descriptions.
 

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