Kobold Avenger
Legend
It's expected now in D&D design that at a certain level, every character must have a stat-boosting item for the primary ability score. There must have circlets of intelligence, cloaks of charisma, belts of strength and so on, or else they're behind the power curve.
Now I want to have it so that they don't always have to have those items around, and to keep them in the power curve. I need other things to give them the +2, +4 or +6 enhancement bonuses.
I also know that the power curve doesn't account for things that give inherent bonuses to stats, like the various tomes or wishes. For one thing would it better to have to change the inherent bonuses given out by such things into enhancement bonuses?
Anyways some of my ideas for things to offer enhancement (or possibly inherent) bonuses to stats...
-Let the stat boosting spells be affected by permanancy (still not decided on what the costs should be).
-Grafts and symbionts, they get the bonus but with some kind of drawback.
-Rituals/Invocations (from Unearthed Arcana) with some sort of conditional terms for having the stats boosted. More spontaneous ones would be blessings I guess.
-Special training which has some sort of associated cost or condition to be met everyday.
-Magical locations, going on a quest to a certain place boosts a stat, and does so relatively permanant instead of a year like many magical locations
So is there any more ideas or ways around the cloaks and belts?
Now I want to have it so that they don't always have to have those items around, and to keep them in the power curve. I need other things to give them the +2, +4 or +6 enhancement bonuses.
I also know that the power curve doesn't account for things that give inherent bonuses to stats, like the various tomes or wishes. For one thing would it better to have to change the inherent bonuses given out by such things into enhancement bonuses?
Anyways some of my ideas for things to offer enhancement (or possibly inherent) bonuses to stats...
-Let the stat boosting spells be affected by permanancy (still not decided on what the costs should be).
-Grafts and symbionts, they get the bonus but with some kind of drawback.
-Rituals/Invocations (from Unearthed Arcana) with some sort of conditional terms for having the stats boosted. More spontaneous ones would be blessings I guess.
-Special training which has some sort of associated cost or condition to be met everyday.
-Magical locations, going on a quest to a certain place boosts a stat, and does so relatively permanant instead of a year like many magical locations
So is there any more ideas or ways around the cloaks and belts?