In Shilsen's campaign, he's essentially tossed the XP rules out the window. What it basically comes down to is we level when he feels like it (or dealing with it). This however causes some complications for burning XP for spells. Since if we applied it strictly, it would essentially mean that my character the Wizard of the party, would simply be falling further and further behind, since it would mean it would take longer and longer for him to hit a level after the rest of the party. Making it worse is the substantial number of Wizard spells that have an XP cost, while there are almost no spells for the other casters in the party that have an XP cost.
So the question is what is an appropriate "penalty" to replace an XP cost. After all my character shouldn't be tossing around Limited Wishes like they are fireballs.
Cash isn't a great solution since Shilsen essentially treats the money we have in a similar way to XP.
The one thing that occurs to me is some sort of a stat drain. Probably Con, perhaps 1 pt/100xp cost of the spell. Probably not subject to restoration spells that has to be healed as per normal healing. That would impose a significant penalty, that would make it untenable to use a large number of XP cost spells in combat, but doesn't permanently handicap my character.
Of course that does still leave the question of how to handle stuff like Permanency. Since they would either kill the character outright or be almost no penalty given sufficient time to recover in a non-combat enviroment. Perhaps a "buffer" of XP earned by time and/or level akin to how Sepulchrave handles XP costs for epic spells in his campaign (Most epic level casters in his campaign have a pool they can draw on to pay XP costs for spells).
So the question is what is an appropriate "penalty" to replace an XP cost. After all my character shouldn't be tossing around Limited Wishes like they are fireballs.
Cash isn't a great solution since Shilsen essentially treats the money we have in a similar way to XP.
The one thing that occurs to me is some sort of a stat drain. Probably Con, perhaps 1 pt/100xp cost of the spell. Probably not subject to restoration spells that has to be healed as per normal healing. That would impose a significant penalty, that would make it untenable to use a large number of XP cost spells in combat, but doesn't permanently handicap my character.
Of course that does still leave the question of how to handle stuff like Permanency. Since they would either kill the character outright or be almost no penalty given sufficient time to recover in a non-combat enviroment. Perhaps a "buffer" of XP earned by time and/or level akin to how Sepulchrave handles XP costs for epic spells in his campaign (Most epic level casters in his campaign have a pool they can draw on to pay XP costs for spells).