Chainsaw Mage said:A question for you then. In your opinion, having played (and even converted) both D&D 3.0 and Alternity, which has the more "complex" rules? It seems to me that, on the surface, the idea of having varying degrees of success or failure (Alternity) seems rather complicated. On the other hand, so does much of the d20 combat system...![]()
I would have to say Alternity has the more complex rules, since every roll pretty much requires 2 dice (the d20 control die and a variable modifier die). But to me, that's what makes the system so much more interesting, and since my group plays online using mIRC, I've programmed a script that handles the dicerolls for us, so no problem rolling multiple dice all the time. I haven't played a face-to-face game with it, so I can't say if the extra dice are problematic or not. I imagine for some it might be.
The varying degrees of success isn't all that complicated. Instead of having just one score on your charsheet, you have three, for each level of success. Once my players got used to it, they found the preferred it to the simple pass/fail way of doing it in 3e.
The conversion itself was pretty easy though, and I buy 3e stuff all the time to convert over and use in my campaign.