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Alternity (and OOP games in general)


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reanjr said:
Main thing Alternity is better than D20 Modern is in the damage/health system. Very versatile. The D&D abstract HP/AC system just doesn't cut it when you start using vehicle weapons, stun guns, and laser rifles all in the same combat.

I like alternity, but heavy weapons are NOT where its damage system shines.

But it is more realistic than d20's in general.
 

Psion said:
I like alternity, but heavy weapons are NOT where its damage system shines.
I think it works pretty well when using weapons against the intended targets (Average weapons against people, Good weapons against vehicles, and Amazing weapons against spaceships). It's when using heavy weapons against people it kind of breaks down.
 

Another older topic I had to put my two terch in on. :cool:

Chainsaw Mage said:
Two questions:

1) Anyone here play ALTERNITY? If so, any opinions, thoughts, comments?

I bought it when it first came out and because I was starting in college at the time, I thought it was too complex. Recently, I pulled the books out and asked myself "why haven't I tried to run this?".

2) How many of you play OOP games in general? I have a buddy who only plays games that are out of print. It's sort of a point of pride for him. His argument: waaaay cheaper, he's off the "buy this new supplement" bandwagon, and, well, he loves OOP games. Which is the best reason, obviously. ;) So if you play OOP games, which ones do you play and why?

As a Host/Player, I buy the games that I would like to play. Usually this means that I have to be the one to host them, which I don't mind because some of them are equally enjoyable in either role.

I want to run an Alternity adventure or campaign, and I admit it took me a while to decide to purchase World Tree. Rolemaster . . . I bought a copy of RMSS because a friend introduced me to Rolemaster in a gaming club by way of a pregen. Now I'm in a gaming group that has Rolemaster in their regular rotation.

I am neither interested in nor can I afford to "edition chase" or follow "shiny new toy syndrome." That was a lesson I learned the hard way with AD&D2E.
 
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I played Mythus/Dangerous Journeys years after it died. I played Rolemaster when it was in limbo.

I currently do D20 Modern (well Future really), which almost seems that way.
 

Alternity's one of my favorite games of all time. It's got a nice, simple resolution system. Levels exist, but they're not all that important - it's more of a skill-based system, by far. IMO, it scales better from personal to capital-ship battles than most other systems I'm familiar with (d20 of all stripes, Fading Suns, GURPS, and a couple of others). 'course, if a person gets shot with a starship cannon, they go splat - but isn't that appropriate?

I've run... let's see here. Four games with Alternity - modern DarkMatter, historical DarkMatter, Starcraft, and the Reign of Steel setting (from GURPS). All of them worked quite well. Honestly, if I could convince people to use the system, I'd still be running games with it.

I play a couple of other OOP games when I get the chance. Deadlands and Fading Suns are the big ones - I'd run either of those at the drop of a hat, and have run a Deadlands game pretty recently.
 

I use to have Alternity, and remember liking alot about it.

As for OOP games my favorites would probably be Elric/Stormbringer 5th ed., Earthdawn, Fading Suns and Kult 2nd ed. Still own, and play, all of them when the occasion arises.
 


I still run Changeling the Dreaming. I recently played Adventure and have shelves (though not as much as I used to) of out of print stuff.
 

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