Felnar
First Post
this is exactly my problemRobJN said:For the most part, Awareness and the two specialty skills are "passive." The heroes don't call for checks (unless the heroes need a nudge of some sort after coming to a complete dead end).
Awareness is used to determine who gets the drop on whom to initiate a surprise phase before action checks are rolled. If there is ample evidence of danger present (say, the heroes walk into a brightly lit warehouse full of gun-toting thugs) then you use -perception. (indoors, +2, Several attackers, -1, Good lighting, -2 for a total -1 step bonus to the heroes' Awareness-perception check)
If, however, the warehouse is dark, quiet and appears empty, when the thugs attack from the shadowed catwalks above, I would call for -intuition checks just before the thugs spring their ambush. (indoors, +2, moderate lighting +2, several attackers -1 for a total+3 step penalty to the Awareness-intuition check.
The advice in the GMG pg 42 (along with modifiers for Awareness checks) and the "Skills" chapter, pg. 78 are both pretty good guides.
Rob
when there's good lighting you use perception to notice an ambush, but if the lighting is only moderate then you can't use perception??? is that how its supposed to work?
when i get a chance i'll look at the GMG
i'll show these options to my GM, but for my first use of the system i'd want to try it as RAW as possiblemasshysteria said:Most Alt players I know use optional rules 2A and 2B, sometimes throwing in 2C. I would highly recommend your GM and group at least use 2A&B. They can be found here: http://alternityrpg.net/viewonline.php?rid=962