Felnar
First Post
thanks for all the replies
character creation was quite a task, i flipped back and forth so much i thought the pages would fall out of the book.
i definitely encountered the skill issues you guys mentioned
even with 12 int i had to scrap quite a few skills i planned on getting, and i couldn't afford more than a single rank in any skill (settled for buying only broadskill in a few places)
if i could afford multiple ranks, the skill system makes me more likely to buy rank2 in a skills that base of my lower stats(sub-par skilll scores), than skills that base of my higher stats (ie. skills i'm trying to excel at)
this lack of skillpoints also led the powergamer in to find ways to cheat the system (i think, couldve missed something). because i only use constitution for endurance skill, i can drop my con stat and raise my int, giving me a bonus to int related skills but no loss to my lone con skill (the bonus skillpoints buy a rank in endurance, countering the con loss). i wont use this trick for our first attempt at the system, but if we play again i'm not above exploiting it
one last thing about skills, could someone explain the difference between the Awareness skills? i think i understand the flavor difference, but whats the mechanical difference? got any examples of when each would be used while the other would not be?
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also, has anyone used the system for timetravel? the equipment section and the PLs makes me think about a timetravel or "Sliders" campaign, sometimes you've got better tech, sometimes they do. Of course its probably in there for making campaigns at different tech levels, and for exploring those outer planets
character creation was quite a task, i flipped back and forth so much i thought the pages would fall out of the book.
i definitely encountered the skill issues you guys mentioned
even with 12 int i had to scrap quite a few skills i planned on getting, and i couldn't afford more than a single rank in any skill (settled for buying only broadskill in a few places)
if i could afford multiple ranks, the skill system makes me more likely to buy rank2 in a skills that base of my lower stats(sub-par skilll scores), than skills that base of my higher stats (ie. skills i'm trying to excel at)
this lack of skillpoints also led the powergamer in to find ways to cheat the system (i think, couldve missed something). because i only use constitution for endurance skill, i can drop my con stat and raise my int, giving me a bonus to int related skills but no loss to my lone con skill (the bonus skillpoints buy a rank in endurance, countering the con loss). i wont use this trick for our first attempt at the system, but if we play again i'm not above exploiting it

one last thing about skills, could someone explain the difference between the Awareness skills? i think i understand the flavor difference, but whats the mechanical difference? got any examples of when each would be used while the other would not be?
----
also, has anyone used the system for timetravel? the equipment section and the PLs makes me think about a timetravel or "Sliders" campaign, sometimes you've got better tech, sometimes they do. Of course its probably in there for making campaigns at different tech levels, and for exploring those outer planets