Alu-Fiend

krishnack

First Post
ALU-FIEND
Alu-fiends are the offspring of a succubus (alu-demon) or erinye (alu-devil) and a male humanoid (see below). Alu-fiends are always female. The creature looks to a large extend like her humanoid parent. The typical alu-fiend has dark hair, dark eyes, and sometimes a mark of its fiendish parent: small black horns just above her eyes, a tail, and leathery, black wings (see below). Since her natural form is that of a humanoid rather than a fiend (like her mother), alu-fiends are often used as spies in places where true seeing is a common ability (which would immediately reveal a fiend's monstrous true form). Alu-fiends that breed with humanoids produce tieflings, alu-fiends of the same heritage produce alu-fiends. An alu-fiend speaks the language of its base creature and abyssal/infernal, depending on her mother.

CREATING AN ALU-FIEND
"Alu-fiend" is an inherited template that can be added to any of the following humanoid creatures: drow, elf, genasi, half-elf, human, and tiefling. Theoretically an alu-fiend of drow heritage might fail Lolth in some way and be made into a drider, which would mean the template could be added to a drider as well. It uses all of the base creature's statistics and special abilities except as noted here.
Size and Type: The creature's type changes to outsider. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged. Alu-fiends are normally native outsiders.
Speed: An alu-fiend has bat wings. Unless the base creature has a better fly speed, the creature can fly with a speed of 50 ft (average maneuverability).
Armor Class: Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).
Attacks: An alu-fiend has two claw attacks. If the base creature can use weapons, the alu-fiend retains this ability. An alu-fiend fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack: An alu-fiend fighting without weapons uses both claws when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and if it has a hand free, it use a claw as a natural second attack.
Damage: Alu-fiends have claw attacks. If the base creature does not have this attack form, the damage dealt by a hit is 1d4. Otherwise, use the damage value above or the base creature’s damage value, whichever is greater.
Special Attacks: An alu-fiend retains all of the special attacks of the base creature and gains the following special ability.
Tongues (Su): An alu-fiend has a permanent tongues ability (as the spell, caster level 12). This special ability is part of their succubus-heritage.
Spell-Like Abilities: At will – polymorph (humanoids only, no limit on duration); 3/day – charm person, detect thoughts, suggestion. An alu-fiend of 12 level or higher can use greater teleport (self plus 50 pounds of objects only) once per day. Caster Level equals the creature’s HD and the save DC is Charisma-based.
Special Qualities: An alu-fiend has all the special qualities of the base creature, plus the following special qualities:
- Darkvision out to 60 feet.
- Immunity to poison.
- Resistence to acid 10, cold 10, electricity 10, and fire 10.
- Damage reduction 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more).
- An alu-fiends natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
- Spell resistence equal to creature’s HD + 10 (maximum 35).
Abilities: Increase from the base creature as follows: Dex +4, Int +4, Wis +2, Cha +8.
Skills: An alu-fiend gains skill points as an outsider and has skill points equal to (8 + Int modifier) x (HD + 3). Do not include Hit Dice from class levels in this calculation – the alu-fiend gains outsider skill points only for racial Hit-Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class skills. Alu-fiends have a +4 bonus on Listen & Spot.
Challenge Rating: HD 11 or less, as base creature +2; HD 12 or more, as base creature +3.
Alignment: Usually evil (rarely neutral).
Level Adjustment: +4.

Alu-fiend Characters
Alu-fiend humanoids often have a character class, favouring fighters, rogues and sorcerers. Alu-fiend clerics usually serve an evil deity such as Erythnul, Hextor, Lolth, Nerull, and Vecna but also the neutral Wee Jas.




there are just a few versions of the alu fiend, but most of the ones I know are too much familiar with the standard half-fiend instead of the succubus itself. I tried to create a template that is in all ways the offspring of an succubus or erinye.
if there are any mistakes in it, plase feel free to correct me.
 
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what, there isn't room for two europeans with extremely similar usernames on the same messageboard? ;)

ahh, now if only Khisanth would come back...
 

BOZ said:
what, there isn't room for two europeans with extremely similar usernames on the same messageboard? ;)

ahh, now if only Khisanth would come back...
Khisanth I have no problem with as his is different enough from mine, the new guy however...

Evilhalfling: I don't know about the new guy, but mine is a dragon name, and a deviation of the name of the black dragon of Xak Tsaroth.
 

an orc within the novel "lord of the rings" is named krishnack. he's a very small, fat and ugly guy - the name is thought as a joke cause I'm tall and slim. I use this name since more than six years as ID in the internet....

but now back to topic: very happy about reading that it's balanced :cool:
 



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