King Arthur Pendragon (Chaosium and others) came to offer more roles, but from the start was primarily a game about knights: people bred and raised, along with the horses that formed the other half of the medieval armored fighting system, to be efficient killers. Their class actually urged them to desire violence above all, just one of the ways in which it was in conflict with Christianity.
That can be an inner conflict, for which the game has an extensive rules system. Personality Traits, Religious Virtues (for several religions), Chivalric Virtues, and Passions (loyalty, amour, hatred, fear, and so on) make up a sub-system with I think more going on than the personal combat rules.
Those factors can come into external struggles as well, separately or in combination with skill ratings. For instance, one can get a bonus when Inspired by a Passion. One can succumb to a Trait that temptation brings into play.
Both marriage and courtly romance are among the activities given special treatment. The rules set is designed, ideally, for a campaign that spans generations, so that the first characters' babies grow up as their parents (if so fortunate) grow old.
Fighting can be a very dangerous business. Even short of immediate death, wounds can be debilitating and recovery uncertain. One may be weeks at mending, or weeks at dying.
That can be an inner conflict, for which the game has an extensive rules system. Personality Traits, Religious Virtues (for several religions), Chivalric Virtues, and Passions (loyalty, amour, hatred, fear, and so on) make up a sub-system with I think more going on than the personal combat rules.
Those factors can come into external struggles as well, separately or in combination with skill ratings. For instance, one can get a bonus when Inspired by a Passion. One can succumb to a Trait that temptation brings into play.
Both marriage and courtly romance are among the activities given special treatment. The rules set is designed, ideally, for a campaign that spans generations, so that the first characters' babies grow up as their parents (if so fortunate) grow old.
Fighting can be a very dangerous business. Even short of immediate death, wounds can be debilitating and recovery uncertain. One may be weeks at mending, or weeks at dying.
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