Teflon Billy
Explorer
hong said:Only those who believe the purpose of playing a game is not to have fun would think that "enjoyable" is not the correct answer.
Don't be obtuse Hong, there is no argument to win here, much less win by arguing semantics.
If you are seriously implying that your belief regarding what I meant by "Enjoyable" vs. "Believable" was that the game is best served by being unenjoyable, then I have overestimated you throughout your posting history.
The other option is for me to assume that you are not actually retarded and tht you are just being argumentative because you love semantics and think this kind of argument makes you look clever.
It doesn't.
Hong said:Not, of course, that anyone said anything about "universally enjoyable".
More of the same and best ignored.
Hong said:It is true that:
1) There is more than one dimension to what makes a game enjoyable.
2) Different people will put different priorities on each dimension, depending on taste.
This does NOT lead to:
3) You must therefore cater for everyone's tastes.
It DOES lead to:
4) You are under no obligation to game with people whose tastes are radically different to yours.
It ALSO leads to:
5) If you have decided that someone's tastes are not so radically different to yours as to rule out gaming with them, you have an obligation to work with them to build a game that will be an enjoyable experience to both, since roleplaying is (generally) a social nteraction carried out between equals, and unless the two of you are clones, there will likely still be points of disagreement.
Of course, 5) requires something in the way of people skills and the ability to reach a consensus. I believe I said something earlier about those with the social skills of a walnut, which might explain their difficulty with this.
And to think I managed to distill all of the above into...
Me said:I've played in both sorts of campaigns, and I much prefer the Believable model to the Universally Enjoyable one (Call me a simulationist if you must), but if the players want a world where they will succeed then you need to look closely at whether you have any interest in providing a game world like that.
Myself? I wouldn't bother.
Your fiance? Sounds like she doesn't want to bother playing in a "simulationist" world.
No right or wrong here, just differing tastes.
...n the same post you were disagreeing with.
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