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Am I a cruel DM?

Lord Pendragon said:
Because the PCs can't quit. If the geas wheren't there, now that the artifact's been stolen, the PC's could say "oh, well, sucks that those gnomes backstabbed us. Let's go check out the Tomb of Ancient Loot and see if there's any left."

But because of the geas, the PCs can't do that. They have to set out to look for the artifact again. This completely invalidates the campaign for the last year+ of real time. They didn't have the artifact then, and now they don't have the artifact again, and they must find it again. Or die.

I think this is the real key. Regardless of whether or not it's the players at fault, I think they're feeling a bit ground down by all this.

It sounds to me like tedium has set in, and that the players are just ready for this whole thing to be done.

35 sessions can be a loooong time, particularly when you feel completely trapped by a seemingly never-ending quest. As Noeloni said: "Its not like the quest was over, either. The artifact had to be repaired and we had to find a way to get it to the Gods themselves. Not a minor undertaking."

So, at this point, it's likely the players are feeling that the last 35+ sessions served no real purpose, and that the finish line isn't any closer than it was before.

It's one thing to play out the Lord of the Rings, it's quite another to feel that it's you, not Frodo, carrying the one ring around your neck.


At this point, my suggestion is to, rather than hit the magic reset button, set it up so that the characters can recover the artifact quickly, and then perhaps contrive to force the gnomes to help them finish their quest faster.

Get the quest done, or at least let the tedium of finding it end, and get the party running towards the payoff. A good payoff will probably help the players feel more invigorated, and replace frustration with fun.

Patrick Y.
 

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fusangite said:
I'm having rather a different reaction to the "new information" than others are. I don't understand why the geas thing is relevant here.


The level of responsibility the PCs have for their actions is directly related to the level of leeway that they have in those actions. Who cast the Geas? Why didn't the Geas caster forsee this problem, and provide some guidance?

My guess is, barring further information, that the PCs were on a "Mission...from God" as the Blues Brothers put it. If that were the case, then doesn't it seem reasonable that they expect a little divine providence? Wouldn't the gnomes seem like divine providence under the circumstances?

The gnomes have the right to stack the deck against the PCs. The DM should not. In 25 years of DMing, I have never relied on Geas or Quest spells to force the PCs to undergo certain actions. Personal preferences, I know, but I have always thought that this stacks the deck.


(a) the fact that some people in the party have high charisma scores
(b) the fact that one of the PCs is a gnome


Unless the world is one in which racial sympathies are strong, I agree with your point (b). However, your point (a) does not take into account the fact that, simply put, it is harder to screw over charismatic people than it is to screw over people you find loathsome. In D&D, things like Charisma and the Diplomacy skill are used to sway attitudes. If the DM doesn't allow Charisma to do this, the PCs might as well all go put that high stat somewhere else.

Charismatic individuals are obviously not impervious to robbery, but do you honestly believe that if a group of people decided to steal some jewels, and then they discovered that stealing those jewels would bring harm to a beautiful and charming individual, not one of the group would consider tipping the beauty off, even if only in hopes of a more personal reward?

Are you actually suggesting that how you are perceived has no bearing on how you are treated?

Are you suggesting that how you treat others doesn't affect how they treat you? In such a world, being good really does equate with being stupid.

Do devious people take pity on individuals because they are subject to a geas, quest or curse? If devious equates to evil, then not necessarily. But in my campaign at least, even evil people can feel some degree of empathy.

What has changed here is specifically:

(1) We now know that the PCs deliberately went out of their way over a period of time to change the gnomes' opinion of them, and were given reason to believe that they had succeeded, and

(2) As even you note, the Sense Motive check(s) turned up nothing.

Over an extended period, with a PC who has actually taken enough ranks in Sense Motive to indicate some sense of wisdom and caution, there should have been something.

There is also the general sense from the Noelani that this is not an isolated incident within the campaign. My first response included the caveat that the players shouldn't be betrayed so often by NPCs that they conclude that "They are all against us", so, in a sense, my opinion has not changed. What has changed is my understanding of the circumstances, and therefore, the meaning of "this" in the question "Is this unreasonable?"

Now, perhaps there is more information than we are now being told, which would indicate that not only is the outcome reasonable (which it may well be, especially if the gnomes are also Geased), but -- equally importantly -- that the information the players were given about the situation was reasonable.


RC
 

I think there are a couple of issues at work here:

First, the artifact the players have invested so much time in getting. The way it was originally described, they sounded like they were after it just for the heck of it. At which point, it making a stop-off in gnomeland really doesn't matter, and the argument that 'a relic in the hands of a neutral party is superior to it being in the hands of an evil cult' makes sense.

Second, the issue of the geas. Whether fairly given or 'railroading', they are geased. They MUST find this item, or die. That's a lot of pressure. A hero generally will accept that they must die, for the greater good, holding off the hordes... but to know now you stand a good chance of dying because you were put in a box?

My first instinct is to say that the idea of the grand chase makes sense. You see it in cinema alot; the ships chasing each other over stylized maps, ala Indiana Jones. But, the point that sticks in my head right now is... Who are the people that quested the party? Was it the gods themselves? I can't imagine the paladin's god not aiding the party, somehow; I mean, they were acting for the Heavens afterall. Or the priestess of joy?...

I've shot myself in the foot many times in games I've run before doing such things. Alot of damage has been done in the campaign to both the players AND characters' willingness to trust anyone. Now, when they need help the most, they'll never ask for it; why invite new enemies in?

I think what should have been done would have been for these champions on both sides discuss a plan, while crating things... the whole thing of, 'We need this or our queen dies/We need this or WE die...'... a lot of roleplaying possibilities there. And I can't believe that the NPCs who were friendly with the party would willingly let this happen.

But, I rant, therefore I am.
 

tec-9-7 said:
At this point, the best thing would be for the DM to do a mea culpa and flat reverse the events from the previous game IMO. It would not be particularly satisfactory, but I certainly wouldn't be interested in playing that particular game any more w/o some major grovelling from the DM and then a major change of the situation.


As both a player and a DM, I would prefer that the gnomes sent the means to break the Geas. It's believable if we assume that the gnomes both require the McGuffin, but that they feel guilty for what they have done. Also, I personally find Geas to be a particularly distasteful form of railroading, unless it relates directly to some action the PCs in question performed. I prefer my players to have choices, and I sure as heck prefer to have choices as a player.

That said, I don't care for flat reversal of events, either. I would rather move forward. As a player, I'd rather know that what happens was going to stand upfront, with no re-dos, than to wonder if those choices mattered.


RC
 

Raven Crowking said:
That said, I don't care for flat reversal of events, either. I would rather move forward. As a player, I'd rather know that what happens was going to stand upfront, with no re-dos, than to wonder if those choices mattered.


RC
I got the impression that at least a couple of players are no longer interested in moving forward - ideally game stuff should stand, but if the DM is willing to man-up and admit that he royally screwed the pooch here, as a player I'd settle for a dream-sequence - but that's just me. As far as I can tell, this campaign is now in salvage mode at this point.

Here is the best I can come up with. PCs are sitting around w/ their collective heads in their hands when the gnomes sail back to port. Turns out the gnomes the PCs were interacting with DID intend to work with them from the start, but their superiors ordered a double-cross. The gnomes finally subdued their own superiors and returned for the PCs to do the right thing. At that point, the whole campaign should be rapidly put to bed, as it sounds as if the players are pretty well done with it.
 

Good idea, tec-9-7.

I bet if the DM did that, and also said something to the Players like, "Don't despair, you are near the end. Three more sessions, tops! One to get the artifact, one to repair it, and one to give it the the gods," then all the Players would be very interested and happy.

There is something about seeing a finish line after a long, difficult trek that makes one merry.

:)
Tony M
 


It does sound like there is a bit of a case of frustration trauma setting in. Perhaps a quick game of Paranoia or Toon next weekend?
 


coyote6 said:
Maybe y'all should just dump the campaign, and let someone else GM.

After getting US involved?!? That's like school on Sunday... no class at all. :p

Seriously, if they didn't care about keeping the campaign going, I doubt we would have ever heard about it.
 
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