Raven Crowking
First Post
At this point, wouldn't it perhaps be better if the gnomes sent the means to break the Geas?
RC
RC
At this point, the best thing would be for the DM to do a mea culpa and flat reverse the events from the previous game IMO. It would not be particularly satisfactory, but I certainly wouldn't be interested in playing that particular game any more w/o some major grovelling from the DM and then a major change of the situation.Raven Crowking said:At this point, wouldn't it perhaps be better if the gnomes sent the means to break the Geas?
RC
tec-9-7 said:At this point, the best thing would be for the DM to do a mea culpa and flat reverse the events from the previous game IMO. It would not be particularly satisfactory, but I certainly wouldn't be interested in playing that particular game any more w/o some major grovelling from the DM and then a major change of the situation.
If I forgot to, I'd break the disk and toss it into the garbage.Kilmore said:Did you save the game?![]()
After reading Noelani's post, what possible reason would the players have to think that this would succeed?Impeesa said:What, none of the party can cast (or hire someone to cast) a Greater Teleport to "30' away from the artifact"?
--Impeesa--
tec-9-7 said:swrushing, please save this to a notepad somewhere - this is one of the best forumlated and most elloquent dissertations on DMing that I've ever read. My hat is off to you. Seriously.
Because the PCs can't quit. If the geas wheren't there, now that the artifact's been stolen, the PC's could say "oh, well, sucks that those gnomes backstabbed us. Let's go check out the Tomb of Ancient Loot and see if there's any left."fusangite said:I'm having rather a different reaction to the "new information" than others are. I don't understand why the geas thing is relevant here.
There are multiple issues here. In-game justification, In-game mechanical fairness, and out-of-game campaign satisfaction. The gnome's actions might have been fair, but were they mechanically fair? (Where bluff checks rolled vs. sense motive, did the gnomes have reasonable scores not meant to screw the PCs, etc. etc.) Possibly not. And as for out-of-game satisfaction, clearly there is a problem here. The fact that the geas prevents the players from dumping the quest rather than repeating a year of real-time progress is one of the problems.How does the motivation behind their quest for the artifact bear on whether the gnomes' behaviour was reasonable?
With a Diplomacy of +30, Neutral NPCs you meet automatically become Friendly. A PC with that kind of score should be able to be reasonably sure that most NPCs he encounters are going to like him, and want to do well by him, unless they're already Hostile. And even if they're Hostile, there's a darned good chance they'll be merely Neutral instead.I'm sorry but I just don't follow. Indeed, this falls into the same category as a bunch of other irrelevant data such as:
(a) the fact that some people in the party have high charisma scores
This relates to the player frustration, not whether the gnomes acted reasonably. Again, there are several issues here.(b) the fact that one of the PCs is a gnome
A lot has changed, and you'd have to be on glue not to see that. Before, we had no understanding of why the players would be willing to quit the campaign, when the scenario seemed so standard. Now we know the whole story. The new information makes things much clearer.Are you people on glue? Nothing's changed here!